UV Map changes
I'm trying to texture a few of the new full body outfit. The dresses. I used the instructions from the tutorials on youtube. When I export from substance and then back to meta, the uv maps are different. See pictures below. The first image is my uv map after I bring into blender then texture in substance. Is there some settings I need to change? I exported as 2048 x 2048
Can anyone tell me the solution for this or is there something wrong on your end?
Thank you
I have experience working with uv's but never in this manner. I guess I can just bring the meta uv into blender as like an overlay so I rearrange it properly? If I get it wrong it will look off on the clothes. If you could do a quick video or something like that I will really appreciate more details. So like the image below I brought in the uv guide. Am I on track?Thanks