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SoundGuy's avatar
SoundGuy
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2 months ago
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World Broadcast

trying to understand the testing section of this document: https://developers.meta.com/horizon-worlds/learn/documentation/typescript/api-references-and-examples/world-broadcast/overview  i'ver added...
  • VirtuallyARealDinosaur's avatar
    2 months ago

    Hello!

    For point 1, you can create a player triggered zone for the world broadcast camera using the links from SeeingBlue​. You can follow the instructions from your post to test this.

    SoundGuy wrote:

    You can test your changes in two ways: In-editor - This is the easiest workflow for checking changes as you work. Set up a trigger (e.g., a trigger zone) that activates your camera scripting when a player enters it. This allows you to see your cameras in the editor.

    For point 2, the documentation clarifies: "With real instances - When you’re ready to start integration". This means it only applies if your world is being used for world broadcasting in a real scenario. Meta will set up a draft for you to preview when you’re implementing.

    For point 3, I will check with the competition team to see if any confirmation is being provided.

    For point 4, I believe SeeingBlue​'s response covers this.

    Thank you for your questions!