World Broadcast
- 2 months ago
Hello!
For point 1, you can create a player triggered zone for the world broadcast camera using the links from SeeingBlue. You can follow the instructions from your post to test this.
SoundGuy wrote:
You can test your changes in two ways: In-editor - This is the easiest workflow for checking changes as you work. Set up a trigger (e.g., a trigger zone) that activates your camera scripting when a player enters it. This allows you to see your cameras in the editor.
For point 2, the documentation clarifies: "With real instances - When you’re ready to start integration". This means it only applies if your world is being used for world broadcasting in a real scenario. Meta will set up a draft for you to preview when you’re implementing.
For point 3, I will check with the competition team to see if any confirmation is being provided.
For point 4, I believe SeeingBlue's response covers this.
Thank you for your questions!