📅 Join Us for This Week’s MHCP Programming 6/23/25 - 6/27/25
⛰️ Build-Along: World Weaver - Crafting Expansive, Optimized Terrains with LODs Tuesday, June 24th 11:00 AM PT
Host: @SpaceGlitterUnicorn
With dynamic LODs, you can now create expansive worlds at lower render costs. This Build-Along focuses on optimizing your landscapes to best capitalize on the LOD system's strengths.
You'll get hands-on practice building large-scale environments and learn how LODs help you design bigger, more complex worlds efficiently. We'll also explore practical methods for managing expansive environments without compromising performance.
🧰 Workshop: Worlds Workarounds Wednesday, June 25th 11 AM PT
Hosts: MKE_TheGuru & Tellous
Some of the best building secrets come from the community itself. That’s why we’re excited to introduce Worlds Workarounds, a new GitHub resource built by creators, for creators.
Join MKE_TheGuru & Tellous for a full tour of this new collaborative, *community-sourced* document and learn how to use it to level up your skills.
Here’s what you’ll learn in this workshop:
- How to navigate and use this new resource
- How to find solutions to common obstacles
- How to contribute your own tips and tricks
📊Performance Pro: Perfetto Power-Up - Uncover Hidden Performance Issues with Perfetto Thursday, June 26th 5:00 PM PT
Host: PigeonNo12
Use World traces in Perfetto to deep-dive into your world's technical issues. Learn to navigate the Perfetto UI and take systematic steps to optimize your world's performance.
You'll identify problematic frames that take over 13ms to render and find slices that need optimization. We'll also compare problematic and performant elements to guide your optimization efforts
And next week: 🎨Meta Presents: Accelerate Creation with AI: Introducing Environment Generation and NPCs for Worlds Monday, June 30th at 11:00 AM PT
Speakers: Ryan Short, Product Manager, Ryan Cameron, Software Engineer, Chris Frantz, Software Engineer, and Barrett Meeker, Art Director Technical.
Join members of the Meta team as they demonstrate the new [Environment Generation and AI NPC tools for Worlds](https://developers.meta.com/horizon/blog/new-tools-incentives-creators-mobile-worlds/) in a live demo.
Environment Generation will let creators build an environment based on several different themes to further accelerate the creation process. For example, you can create an island environment and add trees, decide what shape you want the island to be, and choose if you want it to be a desert island or tropical. Environment Generation will let you do all this with simple prompts or using granular controls for different parameters.
We’re introducing the ability to create voice-only AI-enabled NPCs (think of it like an interactive AI-powered voice that’s part of your story arc) to help make your worlds feel more vibrant than ever before. With a few simple clicks, you can now add a memorable AI-enabled voice-only NPC to your world.
In this live demo, you’ll:
- See the new Environment Generation and AI NPC tools in action
- Learn how to use each GenAI tool together for a cohesive creation suite
- Talk directly to the Meta team developing these tools for feedback and insight