π This week in MHCP Mentor Programming 4/6 - 4/10
The worlds we create are the result of hundreds of small decisions. But what if we could make those decisions more intentionally? This week's MHCP programming is all about showing your work: from the planning system GausRoth built to document his most recent mobile port, to the design thinking MikeyAce used to build engaging five minute loops.
βΆοΈ How I Ported My World to Mobile
ποΈ Date & Time: Tuesday, April 7th @ 11:00 AM PT
Host: GausRoth
GausRoth uses one of his own worlds as a case study for porting your world to mobile, and what he'd do differently next time. He'll also demonstrate the spreadsheet-based planning system he built to track every important change so you can bring it to your own workflow.
β Pick Up and Play: The Art of the Five-Minute Loop
ποΈ Date & Time: Thursday, April 9th @ 11:00 AM PT
Host: MikeyAce
How do you design a short play session that feels intentional rather than rushed? MikeyAce uses Mall Mayhem and Star Chasers to break down the thinking behind short-loop game design, getting into what he was actually considering when he built games that feel complete in five minutes.
π₯ Want to work through these sessions at your own pace? Subscribe to the MHCP YouTube channel to catch the replays whenever you're ready to put the ideas into practice.