๐ This week in MHCP Programming 2/23 - 2/27
Creators, this week weโre focusing on learning what makes a great UI work, and getting practical with a playtesting session led by GausRoth of two newly launched worlds examining their first time user experience, leveling systems and retention.
๐ Feature Detective: Let's Investigate
๐๏ธ Date & Time: Tuesday, February 24 @ 5:00 PM PT
Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru
Feature Detective is a live, collaborative learning session where mentors learn in real time by exploring a feature or tool together. These sessions focus on real-time problem solving, including the "wrong turns" and rabbit holes that happen when you're exploring new features. Itโs a raw look at the creative process that you won't find in a standard tutorial. We don't show up with all the answers, we show up with curiosity.
Venture beyond the โHowโ of Noesis and dive into the โWhyโ as we visit the UI toolset from a learners perspective, exploring the fundamentals of what makes a Noesis UI tick as we work towards making a dynamic HUD.
๐ฎ Playtest: Worlds Feedback
๐๏ธ Date & Time: Thursday, February 26 @ 11:00 AM PT
Host: GausRoth
Building a quality world requires the kind of honest feedback you can only get from a live playtest. This week weโre digging into Mining Quest and Mine Maniac. Join us to playtest and get insights you can apply to your builds.
For a chance to be featured in a future session, submit your world here.