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Ben.SH
Community Manager
9 days ago

๐Ÿ“ฑ March Mentor Programming to help you create mobile worlds that engage players

This March, our MHCP mentors are unveiling a slew of new live sessions tailored to help you create the best mobile experiences possible. We'll unpack the latest AI workflows for building more polished and performant worlds faster than ever, with practical strategies and hands-on examples at every step of the way. Join us to add these powerful techniques to your toolbelt.

๐Ÿ•น๏ธ Discussion: Guiding Arrow

๐Ÿ—“๏ธ Date & Time: Tuesday, March 3 @ 11:00 AM PT

Host: Tellous

It can hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do.

๐Ÿงฑ Build-Along: Modular Asset Building for Mobile

๐Ÿ—“๏ธ Date & Time: Thursday, March 5 @ 11:00 AM PT

Host: SpaceGlitterUnicorn

Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high.  

โฑ๏ธ Discussion: Onboard Your Players in Seconds

๐Ÿ—“๏ธ Date & Time: Tuesday, March 10 @ 11:00 AM PT

Host: MikeyAce

Mobile players wonโ€™t wait around for long tutorials, meaning the first few seconds are where you either hook them or lose them. MikeyAce walks through how to capture attention immediately using visual cues and implicit teaching mechanics so your players learn by doing, not by reading walls of text.

๐Ÿค– Workshop: Advanced Scripting Techniques with Your AI Copilot

๐Ÿ—“๏ธ Date & Time: Thursday, March 12 @ 12:00 PM PT

Host: SeeingBlue

Learn to use instruction files and standard project prompts to get the specific results you want from your AI copilot in VSCode. This session is perfect for creators looking to make the transition from CodeBlocks scripting to TypeScript. You already know how Worlds systems are built, and SeeingBlue shows you how to use that knowledge to tell the AI exactly what you need.

๐Ÿ” Feature Detective: Let's Investigate

๐Ÿ—“๏ธ Date & Time: Tuesday, March 17 @ 5:00 PM PT  & Tuesday, March 31 @ 5:00 PM PT

Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru

Meet Feature Detective, our live collaborative learning sessions where mentors explore a feature/tool with you in real time. Take a raw look at the creative process you wonโ€™t find in a formal tutorial, plus learn the tactics for addressing those โ€œwrong turnsโ€ and rabbit holes that pop up when youโ€™re figuring out new features.

๐Ÿ‘† Discussion: Tap-Friendly Game Design

๐Ÿ—“๏ธ Date & Time: Thursday, March 19 @ 11:00 AM PT

Host: Ashes2Ashes2

Why do some button presses feel intuitive while others fall flat? Ashes2Ashes2 analyzes real examples from mobile worlds, including the best practices for hitboxes and interaction zones that will ensure your players never miss a tap. 

๐ŸŽจ Discussion: Clear UI Design, Even Without Words

๐Ÿ—“๏ธ Date & Time: Tuesday, March 24 @ 11:00 AM PT
Host: MKE_TheGuru

Great UI speaks for itself. In this session, MKE_TheGuru walks you through essential visual hierarchy techniques, like color and placement, that help your players easily navigate through menus and interfaces on mobile screens. 

๐Ÿงช Playtesting: Worlds Feedback

๐Ÿ—“๏ธ Date & Time: Thursday, March 26 @ 11:00 AM PT
Host: GausRoth

If your world is ready for feedback, this session from GausRoth is for you. Submit your world  for a chance to have it playtested live and receive constructive community and mentor feedback to inform your next round of improvements.

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