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Ben.SH
Community Manager
14 days ago

๐Ÿ“ฑ Your World on Mobile: April Mentor Programming

This monthโ€™s seven curated mentor sessions are all about exploring whatโ€™s next for your world. Take deep dives into designing for short play sessions, participate in hands-on workshops on how to reuse your creative work, and explore the latest tools to accelerate your workflow. Itโ€™s all happening this April. 

๐Ÿ“ฑ VR-to-Mobile World Tour

๐Ÿ—“๏ธ Date & Time: Thursday, April 2 @ 12:00 PM PT

Host: SeeingBlue

Tag along with SeeingBlue in this interactive tour as he explores what it takes to bring existing VR worlds to mobile. Together, youโ€™ll discover how to transition VR-specific elements like triggers and grabbables to mobile, then build out a practical porting checklist you can use on your own worlds. 

โ–ถ๏ธ How I Ported My World to Mobile

๐Ÿ—“๏ธ Date & Time: Tuesday, April 7th @ 11:00 AM PT

Host: GausRoth

GausRoth takes a systematic, real-world approach to porting a VR world to mobile using one of his own worlds as a case study. The live world walkthrough portion of this session will cover how to begin the porting process in desktop editor, before transitioning to a breakdown of the planning system he uses to keep track of every necessary change for a mobile port.

โญ Pick Up and Play: The Art of the Five-Minute Loop

๐Ÿ—“๏ธ Date & Time: Thursday, April 9th  @ 11:00 AM PT

Host: MikeyAce

How do you create a play session that engages players while still respecting their time? MikeyAce answers that question by examining the short-loop game design he used in his games, Mall Mayhem and Star Chasers. Learn to create satisfying five minute loops that feel intentional, instead of an afterthought.

 ๐Ÿ” Feature Detective: Let's Investigate

๐Ÿ—“๏ธ Date & Time: Tuesday, April 14th, 5:00 PM PT

Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru

Feature Detective is back, and three mentors are on the case. SeeingBlue, Ashes2Ashes2, and MKE_TheGuru dig into new platform features and tools, all while solving unscripted problems in real-time. Bring your questions and expect a few surprises.

๐Ÿšš Asset Transition: Moving and ReusingYour Creative Work

๐Ÿ—“๏ธ Date & Time: Thursday, April 23 @ 11:00 AM PT
Host: MKE_TheGuru and SpaceGlitterUnicorn

How do you go about transferring the VR-first worlds you built in-headset? Join MKE_TheGuru and SpaceGlitterUnicorn for an interactive workshop on archiving and exporting your primitive-built assets for future use. 

๐Ÿ” What Makes Your AI Tick? - A Deep Dive on Understanding AI Agents

๐Ÿ—“๏ธ Date & Time: Tuesday, April 28 @ 11:00 AM PT
Host: Shards632

If youโ€™re already using desktop editorโ€™s AI tools, or are curious about whatโ€™s under the hood of your go-to AI workflow, this session is for you. Shards632 takes the foundation SeeingBlue laid in his previous AI sessions  and takes it a step further, exploring the technical intricacies behind modern AI agents, LLMs, MCP servers, tasks, and orchestrators. 

๐Ÿงช Worlds Playtest: VR-to-Mobile

๐Ÿ—“๏ธ Date & Time: Thursday, April 30 @ 11:00 AM PT
Host: GausRoth

Close out the month with a focused playtesting session alongside GausRoth. This is your opportunity to play through worlds that creators want to make the jump from VR to mobile, and hear structured feedback on how to convert VR native features.

Want your world featured in this session for feedback? Submit details here for a chance to be chosen. 

 

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