Forum Discussion
You will not be disqualified for going over capacity. There is no hard capacity limit that results in automatic disqualification.
However, performance is a factor we consider during evaluation - specifically how smooth and reliable your remixable world feels to use. The judges will assess your world's Technical Impact, which includes whether "the remixable world feels solid and reliable, with minimal bugs and high, consistent frame rate."
What this means for you:
110% capacity is fine - You're well within reasonable limits
Focus on actual performance - Does your world run smoothly? Are there frame rate drops or lag?
Consider the user experience - Can other creators work with your world comfortably when they remix it?
Use percentage number as more of guideline, and focus on ensuring your world provides a smooth, stable experience for both players and creators who will remix it. That's what judges will actually evaluate - the real-world performance, not the capacity meter.
Thank you so much Mr Ben
I will take all this into consideration