Weekly Creator Challenge #1: My First World
Challenge Overview
Welcome to your first Creator Challenge! This week, we're diving into the fundamentals of world creation in Meta Horizon. Y...
Click below to see my world. I just did the basic requirements as per the tutorial. I wasn't sure if I was expected to be creative but there are clearly endless opportunities to create.
Great job completing this, TeacherDanny, and thank you for the perfect review.
I saw in another thread you reported issues with the weapon shooting in the wrong direction. I did notice this and I think I can help you here. The grabbable is falling back into a rest animation. If you're on web, right-clicking your mouse will re-aim the weapon, but for mobile, this isn't possible. So alternatively we can use Typescript to force a pose and then remove it after the weapon is let go. https://developers.meta.com/horizon-worlds/reference/2.0.0/core_player
I did notice a couple of areas where the walls didn't match up well. I know snapping in the desktop editor is impossible in this scenario, but I would say a little overlap is better than a little gap in this case.
Good catch. It says that your weapon and the projectile launcher must be owned by the player holding it, so the weapon has to be locally scripted and the projectile launcher has its ownership transferred to the weapon owner.