Forum Discussion
https://horizon.meta.com/world/637382515890782
One gun uses Codeblocks, and the other uses Typescript. I'm still in the beginning of learning typescript, but I was able to use waffles tool for help. I realized after publishing, I didn't add the spin on the grenade as planned. I also had trouble trying to make this post yesterday.
My creation is probably intermediate, and I learned more about: Typescript, using the VFX and SFX at the hit point, and switching between projectile mode and physics weapon mode.
Nice! What was your experience between doing this in TS and codeblocks? Did you find the TS harder/easier? Good sound effects for loading and firing. Nice atmospheric demo world!
I noticed a few things playing on web (did not try on VR yet):
- There's non vfx for firing laser or grenade
- There's no vfx or sound when the laser or grenade hit a target
- The aiming of the laser seems 'off' for XS users, it's kind of pointed at the ground.
- The grenade and ammo seem to use the same 'ammo' counter.