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Meta_Sux_1969's avatar
7 days ago

DeoVR busted again with new update

I for the longest time thought that DeoVR was to blame, but since the firmware update a few days ago, I realize it's been the Quest firmware updates hysterically tinkering with head tracking the whole time.

I'm on Quest 3, but i had the same issue on Quest 2 - suddenly and without warning, the 6ofD head tracking and dome scaling just becomes "wrong" out of nowhere. E.G., tracking your head forwards or backwards will zoom appropriately, but every other dimension will translate WAY too much as a result, making the video you're watching hypersensitive to tiny little micro motions you don't even realize you're making with your head, rendering almost anything with video or passthrough completely useless. Previous firmware it was calibrated better, it almost seems like it goes normal>bad>normal>bad, with each update. You're basically having to choose between things looking wrong in one way, or looking wrong in a different way. From update to update, It's never consistently wrong, and it's not the app. I keep several versions of the app on hand to jump between whenever this happens, even though it usually doesn't fix anything.

It makes more sense now that I know it's not DeoVR, because sometimes I'd be on the same exact version and turn the headset on and just feel like everything suddenly looked horrible where it didn't just hours prior. The color grading gets weird, the passthrough feed and the video clash colors forcing me to turn up night mode so everything is an analogous orange, but which totally defeats the purpose of having color passthrough at all. I guess my question is, why are we messing with the head tracking and color grading at all, when clearly we know that we know what looks good and what doesn't since every alternating update gets it right? It's almost like I'm being pranked, or like I'm being manipulated into engaging here on the forums, or being baited into getting upset and doing unwitting advertising by complaining online, or something. Why is the meta for our updates snip snapping between the normal product I paid for and an insane clown world version with no explanation?

This most recent update the tracking is so bad I get motion sickness just IN THE MENU without even opening an app or game at all. How much the passthrough feed moves relative to the very slightly translating HUD menu I'm trying to read makes me feel like I need to immediately rip the headset off and find a bowl to puke in, and I've almost never gotten motion sickness in my entire life. 

 

Anyway, really hope we can fix it, thanks for your time.

6 Replies

  • I don't want to dismiss your experience at all - it's clear something feels off on your end - but the explanation you're proposing doesn't really line up with how the Quest firmware or tracking systems work.

    Head‑tracking on Quest is handled by a very stable combination of IMU sensors, camera tracking, and sensor‑fusion algorithms. Meta doesn't silently change tracking sensitivity from update to update, because that would break every app across the entire platform. If tracking itself were suddenly "too sensitive," you'd see the same issue in games, menus, and every other VR app, not just in DeoVR or passthrough video.

    The "zooming" and "dome scaling" you're describing aren't part of Quest's system‑level tracking - they're features of DeoVR's 6DoF video mode. If something feels wrong there, it's usually due to projection settings, per‑video depth configuration, or a bug in the player, not the headset firmware.

    The color‑grading changes you're noticing also aren't tied to tracking. Passthrough exposure adjusts automatically based on lighting, and apps can apply their own color filters. That can make things look different day to day even when nothing in the firmware has changed.

    The fact that it sometimes feels different when you turn the headset on is actually very common in VR. Small changes in lighting, headset fit, IPD position, or even how tired your eyes are can make the same scene feel "off" or "wrong" without anything actually changing in software.

    None of this is to say you're imagining the discomfort - just that the cause is almost certainly not Meta secretly altering tracking sensitivity or color grading between updates. If DeoVR feels inconsistent, it's more likely related to the app's own 6DoF handling or to environmental factors rather than the headset firmware itself.

    • Meta_Sux_1969's avatar
      Meta_Sux_1969
      Explorer

      thanks for your reply - i had been into it with the DeoVR people quite a bit too, as i mentioned, and they didn't seem to feel the app was responsible. However, since the 2.1 update yesterday, i was able to pinpoint that as the moment that basically all the DeoVR versions i had backups of start acting strangely.

      do you think it's possible that it's just the headset firmware getting an update simply changed the way that certain apps like DeoVR interact with the IMU sensors, then? Maybe the reason i can never tell if it's the firmware or the app is because it's actually DeoVR retroactively re-calibrating to changes in the firmware?

      thanks again!

      • steve_40's avatar
        steve_40
        Visionary

        do you think it's possible that it's just the headset firmware getting an update simply changed the way that certain apps like DeoVR interact with the IMU sensors, then?

        No. It doesn't work that way. Head tracking is not tweaked for specific apps, it's used across all apps, and Meta does not push experimental tracking changes without documenting them.