DeoVR busted again with new update
I for the longest time thought that DeoVR was to blame, but since the firmware update a few days ago, I realize it's been the Quest firmware updates hysterically tinkering with head tracking the whole time.
I'm on Quest 3, but i had the same issue on Quest 2 - suddenly and without warning, the 6ofD head tracking and dome scaling just becomes "wrong" out of nowhere. E.G., tracking your head forwards or backwards will zoom appropriately, but every other dimension will translate WAY too much as a result, making the video you're watching hypersensitive to tiny little micro motions you don't even realize you're making with your head, rendering almost anything with video or passthrough completely useless. Previous firmware it was calibrated better, it almost seems like it goes normal>bad>normal>bad, with each update. You're basically having to choose between things looking wrong in one way, or looking wrong in a different way. From update to update, It's never consistently wrong, and it's not the app. I keep several versions of the app on hand to jump between whenever this happens, even though it usually doesn't fix anything.
It makes more sense now that I know it's not DeoVR, because sometimes I'd be on the same exact version and turn the headset on and just feel like everything suddenly looked horrible where it didn't just hours prior. The color grading gets weird, the passthrough feed and the video clash colors forcing me to turn up night mode so everything is an analogous orange, but which totally defeats the purpose of having color passthrough at all. I guess my question is, why are we messing with the head tracking and color grading at all, when clearly we know that we know what looks good and what doesn't since every alternating update gets it right? It's almost like I'm being pranked, or like I'm being manipulated into engaging here on the forums, or being baited into getting upset and doing unwitting advertising by complaining online, or something. Why is the meta for our updates snip snapping between the normal product I paid for and an insane clown world version with no explanation?
This most recent update the tracking is so bad I get motion sickness just IN THE MENU without even opening an app or game at all. How much the passthrough feed moves relative to the very slightly translating HUD menu I'm trying to read makes me feel like I need to immediately rip the headset off and find a bowl to puke in, and I've almost never gotten motion sickness in my entire life.
Anyway, really hope we can fix it, thanks for your time.