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blunderbelly
Honored Guest
6 months ago
Solved

PCVR artifacts in menus at higher resolutions?

My setup. 5090, 9800X3D, fast gen 5 nvme, 6000 CL 30 RAM, official link cable, new B850 MB. All software pretty stock and up to date. Using Oculus app and then launching games from desktop before entering VR. Mainly DCS, Elite Dangerous, MSFS 2020

I see lots of YouTubers with similar 5090 rigs pushing Oculus App to the max resolution 1.6x and they seem to be fine. Whenever I push past around 1.4x I get artifacting in game menus. Not sure if I can share yt videos but if you look for a 6 second video called "Oculus Elite menu glitch" (not my video) it shows the glitch I'm talking about.


It'll happen if 1 run Oculus app at default res/increase in game rendering, or increase Oculus app resolution/leave in game render at 1.

I've tried a combination of debug tool settings and Nvidia control panel settings. Nothing seems to fix this glitching in menus at higher resolutions. Even when lowering in game settings to low, when I try higher resolutions the menus glitch.

I can't find much info about this online so I don't know if it's a common thing everyone just lives with, or if my headset has issues and I need to try and return it for another one.

Any help appreciated. 

  • Update for anyone who finds this in the future. I replaced the headset and it was a lot more stable at very high resolutions. However at the max resolution the glitch remained. To fix that I turned off super sampling completely, or as low as it would allow. Gaming now at max oculus app resolution with 1.0 in game rendering. So clear and glitch free. 

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  • Update for anyone who finds this in the future. I replaced the headset and it was a lot more stable at very high resolutions. However at the max resolution the glitch remained. To fix that I turned off super sampling completely, or as low as it would allow. Gaming now at max oculus app resolution with 1.0 in game rendering. So clear and glitch free.