Forum Discussion
12 Replies
- elizabeth.184277Honored Guest
Interesting observation β swapping the Quest 3 controllers like that and holding them in opposite hands actually does seem to improve pointer precision. Itβs a clever workaround, especially for tasks that require more accuracy or stability.
- Maccyb123Expert Trustee
Not the ideal solution. I just swapped mine around and it feels pretty awkward. But maybe that's just me !π
No, it's not just you.
You can't use the middle finger trigger when you hold the controllers like that because the trigger is covered with your palm.π€·ββοΈ
- steve_40Consultant
OK, but this info is meaningless if we don't know the firmware versions on your controllers and headset. I'm not having any issues with pointer precision on my Quest 3, v79.1031 build 5115411.16430.520 (10 Sep 2025), Left controller bd3a17fcb7b15068, right controller 6d808a8335f6617f.
Tip: there is an option in your headset Settings->Devices->Controllers->"Thumbstick angle" for setting the forwards direction of your left and right controllers π.
- TOMPPIXHonored Guest
I worded it weird, pointer offset is the right explanation. Quest 3 Controllers are not aligned in game? - 1091384
plenty of explanations and pictures in the forum post I linked. when I switch hands the pointers are pointing exactly right where they should be. Right hand pointer offset calibration is being applied to the left hand controller and so on.
No firmware update has ever changed that so it irrelevant. Also this has nothing to do with thumbsticks.
I did understand your words like you mean themπ..... that's why I said, you can't use the middle finger trigger when you hold the controllers in the wrong hand.
In the pic above, it looks like you've tilted the controllers so the tops are relatively flat, which will make the aim go forwards. But that means the handles are tilted, which throws off gun games.
Even in the latest non-PTC update I need to adjust the aim in Pistol Whip to make it work like the Rift CV1, Rift-S, Quest 1 and Quest 2 controllers.
- steve_40Consultant
So it's the tilt angle that is mainly the issue now, I guess? I suspect Meta did it that way because of how they've positioned the UI menus more-or-less at eye height, so they've tilted the pointer up accordingly. Ideally, having tilt, azimuth and xyz offset settings, both in the headset and in the actual games, would be the perfect solution, as I suspect different games might need different corrections.