Close to breaking news - if true - I just love oled so much more than LCD (well at least if oled gets similar ultra-low SDE like modern lcd panels):
"One important holdout remains: Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans."
Depending on the panel, lcd could still have more subpixels and higher res (like Vive Pro 2) - there're tons of things we don't know yet. And Sony hasn't confirmed anything.
Red arrow marks the arrival (first impact) of PSVR2 oled 🙂
Interesting that the Christmas 2022 date comes up. I remember that claim that PSVR was going to also be a "Christmas release" and then it surprised the market.
Thanks for sharing this news having tried the latest generation of OLED units I can see Sony's thinking on this move - there is also the power saving issue to consider. I wonder if we will see a leaked platform for CES'22?
Having used both Quest 2 (LC) and Vive Pro (OLED) for PCVR, I can confirm that the graphical quality difference isn't noticeable. Which is probably why we need to resort to charts and graphs to create a more theorycrafted difference versus relying on the human eye.
Not to mention that Quest 2 has less Glare and SDE than both the Vive and Index.
As a VR Enthusiast, I am more interested in the VR experiences Sony is committed to creating. I could care less about the poly count.
I may be wierd in preferring LCD in a headset. It seems to me like the LED backlight frequency of LCD in the Rift-S is independent of the refresh rate or has no frequency which i find more confortable on the eyes.
My VR tends to be bright environments though such as Medium, racing/flight sims or Fallout or YouTube/Netflix when away from home with a Quest. Also, the colours, at least on the Quest OLED are a tad too bright for me. I'm guessing if i was more into space sims, or some other dark game, i'd change my mind.
Maybe if the OLED was 200hz or there abouts and the headset had colour/contrast adjustments, that would be perfect for me.
Great news, i was hoping Sony would stick with the superior Oled and it seems my hopes are coming to fruition, so this will be a day one buy for me when it comes out, so i better start hourding some more PSVR games until the PSVR II is released, can't wait now. 🙂
Great news, i was hoping Sony would stick with the superior Oled
It's hard to call OLED superior when it has worse SDE and Glare. There's pros and cons to both, neither is truly superior. Although I think when an Oculus competitor does "anything," the allure to call it "superior" as an auto-reply is enticing lol
I am just happy Sony did not cheap out and go LCD, and wait until you see HDR on this PSVR II with Oled, it is going to be pure eye sugar, can't wait. 🙂
I still think you need to try a newer LCD and OLED so you can realize a lit of the issues being attributed to each aren’t the cause. Index is LCD and still looks blurry to me at 200% and even some at 300% supersampling. (Tho it looks good here) I think it may be from their lens design that tries to smooth out the SDE. I do not see the same blur on G2 or even the Vive Pro 2 which has dual lenses like index. ( it has its own issues though)
I’m interested to see if they will still be using RGB stripe arrangement since Samsung is making the panels. Cant imagine they would go backwards to pentile.
Just about to go off and try the Pro2, but if it is similar to the G2 this will be interesting. I do wonder if some are basing their perceptions on the older deployments. That said, when tuned correctly the Rift-S had a great presentation.
PlayStation 5 is a giant with something like 15 to maybe 20 times the gpu power of the ultra-weak XR2, so PSVR2 may be the greatest Quest 2 and Cambria competitor we'll see for a long time. 2c.
PlayStation 5 is a giant with something like 15 to maybe 20 times the gpu power of the ultra-weak XR2, so PSVR2 may be the greatest Quest 2 and Cambria competitor we'll see for a long time. 2c.
Except for the fact that Quest 2 can use any PC's GPU, like a 3090, so this comparison isn't really valid.
In fact nalex66 already commented on your recent post where you try to ridicule Quest in this way:
"And yet, this headset (that is apparently dust-powered) is providing me an extremely enjoyable experience playing through the native version of Medal of Honor. You know, MOH, the game that some PC players will declare needs a top-end video card to be enjoyed. Somehow, despite a woeful lack of synthetic benchmark points, the experience of fighting across war-torn Europe feels remarkably similar to the PC version. Granted, the visuals don’t have the same fidelity, particularly in large outdoor levels. Even so, the gunplay feels good, the campaign manages to tell its story, and the game is fun. It’s almost like all this talk of teraflops, and what’s faster than what, is a distraction from what actually matters, which is the experience provided to the user."
Thanks for sharing this - just looked at the news over at Kotaku.
That 4k OLED is impressive.
Not sure if Sony are thinking initially of using this tech for PSVR2. They are rumored to be working on a SeriousVR system for high-end application, something like their previous Glasstron platform. I also think we are due an announcement about PSVR2 so we shall see.
Seems like Sony is going to rule the VR world with the PSVR2 specs - especially when powered by the PS5, which is extremely much faster than the XR2 phone SoC (gpu: Adreno 650) used in Quest 2:
Strong points are res, foveated rendering, HDR, refresh rates, oled, 110 degrees fov, IPD and new controllers.
Weak points: No headphones and inside-out tracking - and maybe use of USB-C connection (thus no proper DisplayPort support or similar high-quality direct gpu connections).
So far looking good - I might pick one up if this turns out half as good as it looks 😉 But inside-out tracking and lackluster audio are very serious issues to me. Let's have some reviews first.
- and some comparisons from UploadVR:
Quest 2 vs PSVR 2 Specs Comparison
Specs
PSVR 2
Quest 2
Project Cambria
Format
Wired connection to PS5 console
Wireless standalone with wired/wireless PC connection optional
Wireless standalone (more TBA but wired/wireless PC optional connection likely)
Price
Headset unknown, PS5 $399 without disc drive, $499 with
$299 for 128GB, $399 for 256GB
TBA (definitely more than >$399)
Display Resolution Per Eye
2000×2040
1832×1920
Unknown
Display Type
OLED
LCD
Unknown
HDR?
Yes
No
Unknown
Refresh Rate
90Hz/120Hz
72Hz/90Hz/120Hz (limited to only some apps)
Unknown
Field of View
“Around 110 degrees”, direction undisclosed
Estimated around 90 degrees horizontal and vertical
Unknown
Lens Type
TBA
Fresnel
Multi-element pancake
Lens Separation
Adjustable (specifics TBA)
3-point adjustable
TBA
Tracking Type
4 camera inside-out
4 camera inside-out
Inside-out (more details TBA)
Eye Tracking?
Yes
No
Yes
Hand Tracking?
No
Yes
Yes
Face Tracking?
No
No
Yes
Headset Vibration
Yes
No
Unknown
Mixed Reality Passthrough?
Unknown
Yes, black and white
Yes, color
Microphone?
Yes
Yes
Unknown (likely)
Audio
Headphone jack
Built-in speakers, headphone jack
TBA
Controllers
Bundled Sense controllers with buttons, sticks, capacitive touch sensors, haptic feedback (single actuator per unit), trigger resistance
Bundled Oculus Touch controllers with buttons, sticks and capacitive touch sensors
New Oculus Touch controllers with no tracking ring (more details TBA)
- but comparing a standalone Quest 2 with XR2 to a PS5-fueled PSVR2 will be like comparing the engine of a cheap Toyota to the engine of a high-end Ferrari. Then again, the difference in price will be quite significant - for those caring about the money. The above comparisons are more relevant for those using the Quest 2 for PCVR.
I think the most important thing for most people will remain what a headset does in terms of flexibility and versatility, the specs aren't distinctive enough from current headsets to make those a priority for most but will sway some.
By flexibility and versatility I mean a single headset that does PCVR and strand-alone vs a headset that does console alone... or PCVR alone. If people en masse are going to buy a less versatile headset it would need to be more stand-out spec-wise imo... or have a software library that's significant and that's probably not something we'll know until a year or 2 after launch.
Comparing a cheap Toyota to a Ferrari doesn't really apply unless the Toyota can transform into a Ferrari by connecting it to a PC. If we've leant anything from sales, it's versatility that counts. I would also say that inside out tracking has long since stopped being considered a poor cousin for most people and for hardware manufacturers. I find it just about impossible to get occlusion problems with the Quest 2, rear-of-headset tracking is a non-issue and modelling with a Quest 2 in Medium (the best way to judge accuracy imo) is every bit as accurate as CV1 was. Furniture doesn't create problem areas for tracking when roaming and of course power supplies or USB cabling is a non-issue. Apps and games both VR and augmented that make use of multi-room layouts are a possibility with inside out... it's just the best solution all-round.
As I say some will be swayed by specs alone, but the prospective customers for PSVR will most likely be existing console owners who fancy trying VR but would have been in the market for a new console anyway. Also, people who are choosing between an xbox or PS may choose PS because of the possibility of getting into VR at a later date.
A definite litmus test will be members on this forum who dislike the Quest format and speak positively about other headsets... if none of those people have bought a PSVR in a years time, we'll have a pretty good idea as to the prospective sales within the non-console community. Sales within the console community should be good depending on price and software.
Well I am a PC gaming enthusiast that has no desire for a console. I had some of the very early ones before getting into PC's but once I was in that is where I have stayed. For me consoles just do not come close to what I get with the PC. I can certainly see the allure they are nice and low maintenance without all the muss and fuss of using a PC with Windows and all that entails. But I very much enjoy even the muss and fuss. Guess that is why I never really could get into my original Quest.
Plus I can't really use all my flight sim hardware with DCS on a console.