Forum Discussion
The problem with PSVR like others have stated is that there just are not enough games to spend that kind of money. I have a PS5, but not everyone does, so you are out over 1000 dollars and you have a few games to play. I mean a few good games.
I Platinumed the 2D Resident Evil 4 Remake, and thoroughly enjoyed it, and I'm pretty sure at this point almost every gamer in the world has played some version of Resident Evil 4, and the VR version is not going to break any sales records, although if you spent 500 dollars on the PSVR headset you will have to buy it because what else are you going to do.
Yes, I was disappointed that Valve only made Half Life Alyx for the Index. I was hoping they were going to release at least 3 or 4 games, but Valve has hundreds of VR titles on Steam to keep their customers happy. Sony, by having the old walled garden is severely lacking in content for money spent.
If the PSVR headset could connect to a PC, I would buy one today and so would millions of VR gamers. These companies are slowly coming around. Who would have thought we could play Sony exclusives on Steam, but they need to jump in with both feet. Sony overestimated the initial PSVR headsets, they didn't realize that most users got bored with PSVR once the initial wow factor faded away. That and the experience of the first PSVR headset wasn't that great, besides for Resident Evil 7. The tracking and visuals were just not good.
They can't give away PSVR 2 headsets at this point. And now with the Quest 3 releasing, it's just going to cut into PSVR 2 even more. You definitely will not see the PSVR 3. Game developers are going to have to get money up front from Sony to make games for a headset that only has a lackluster sales rate. And we know how Sony isn't going to do that. Sony is realizing that their focus on live service games was a mistake. They wasted billions on Bungie and other live service games when single player exclusives are their calling card. Sony made the same mistake that Microsoft did with Kinect. PSVR 2 isn't as bad as the Kinect because they didn't package them with the console, but its the same as far as money wasted, and with all the bad decisions Sony has made lately, they are going to have to make cuts somewhere. This can easily be seen by the fact that Sony raised the yearly fee for PS+ by 40 dollars, while providing nothing more to gamers for the extra money.
Microsoft made a great decision by partnering with Meta to allow Xbox Game Pass games on the Quest. They will make a ton of money with providing nothing more than a service.
Regarding content, yesterday I went back to PSVR2 and started a new game in Call of the Mountain. It's truly mind-blowing to see again what Sony has invested in this game - I do think it's in the top 3 of the best ever VR experiences - together with Alyx and Lone Echo 2.
Not having turned on the PS5 for months, I got like 5 updates for the PS5, PSVR2 hmd and the controllers. Also got patches for several games including GT7.
Tried GT7 and performance and image quality felt much better than I renember it. Could be placebo, but really felt like GT7 had much less blurry reprojections, the speed felt much more convincing and realistic. Call of the Mountain also felt great, but harder to judge performance improvements in that game, as you don't move with high speed like in GT7. Has foveated rendering been improved for performance? Did feel like it.
Call of the Mountain really shows the power of the PSVR2 when done right.
I also installed Resident Evil 4 Remake and played it on a big screen in VR - it really looks amazing, better than on my Samsung plasma due to oled.
I'm still a great believer in the potential of the PSVR2 - if done right, it could easily be king of VR or close.
The mura also felt less noticeable, but that's probably placebo π Unless Sony adjusted brightness...
Great games may take 3-4 years to make, I'm in here for the long run π
PS. Btw, some other dude also saw significant changes to GT7 1.5 months ago:
reddit.com/r/PSVR/s/AEyQpFcwpv
I don't believe that my experience was placebo, I've been very annoyed with the blur in GT7 and I was not now. Felt like higher res and more smooth reprojections.
Then again, playing a lot of MSFS2020 VR could have lowered my performance standards, lol.