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Ben.SH's avatar
Ben.SH
Community Manager
29 days ago

🎥 Create Hand-Painted Textures with Stylized Shadow Baking

In this hands-on workshop, MHCP mentor SpaceGlitterUnicorn walks through a repeatable workflow for baking painterly shadows into textures using Blender and Photoshop. Learn how baked lighting delivers consistent mood across devices and reduces performance overhead, with practical techniques you can apply directly to your own worlds.

1 Reply

  • Madlios's avatar
    Madlios
    Start Member

    Very cool to see someone also doing this. It is also possible to do baking from Unreal engine and export the lightmaps. It is also nice to encode lighting in emissive channel and shadows in the AO channel.