Ben.SH
1 month agoCommunity Manager
🎥 Make NPCs Come Alive w/ NavMesh Waypoints
This Build-Along session with MHCP mentor GausRoth focuses on building a NavMesh waypoint system that gives your NPCs believable patrols and roaming behavior in Worlds. Learn to set up a NavMesh and define waypoint paths, then walk through the TypeScript logic that keeps movement in sync with your animation states so background characters feel alive.
By viewing this session, you’ll learn how to:
- Generate a NavMesh and agent profile to define walkable surfaces for pathfinding
- Script patrol behavior with configurable walk times, pauses, and optional random wandering
- Build reusable waypoint paths so you can manage and extend NPC routes quickly
- Wire NavMesh movement into animation parameters so your NPCs look like they’re really walking