April Programming: Elevate Your Mobile Horizon Worlds Skills
This April, we're focusing on key skills to elevate your mobile Horizon Worlds development through two structured learning pathways, all centered around essential creator topics: building for mobile, world planning, and 3D model optimization.
Immersive Learning Pathway: Experience comprehensive skill development through workshops, challenges, and dedicated office hours in mobile HUD creation, mobile player controls, and world planning.
Accelerated Learning Pathway: Dive directly into hands-on challenges followed by expert support sessions to rapidly build your skills in 3D modeling, _Masked textures, and design optimization.
Additionally, we're offering stand-alone sessions including a 3D modeling demonstration and a Building in Mobile AMA where you can bring questions on any aspect of your Horizon Worlds mobile projects. This is a great opportunity to refine your skills for the Meta Horizon Creator Competition: Mobile Genre Showdown.
Join us this month to strengthen your technical abilities, refine your creative process, and connect with mentors who can help take your worlds to the next level!
Register for all events using the newly launched MHCP events Calendar.
Immersive Learning Pathway:
For the topics of Building in Mobile and World and Game Design, we offer a comprehensive learning sequence:
- ๐งโ๐ป๐ ๏ธAttend a Workshop or Build-Along where our mentor demonstrates specific skills or concepts
- โ๏ธApply what you've learned in a Challenge designed to develop these specific skills
- ๐ฌ Join AMA during the challenge week to ask questions, get personalized feedback, and refine your approach
Hosted by PigeonNo12:
๐ฑ๐ ๏ธ Build-Along: Mobile Heads-Up Display (HUD) Thursday, April 3rd 5 PM PT | 12 AM GMT | 8 PM ET
Register: Sign up here
Bring your worldโs game's design to the next level by creating a heads up display (HUD) to accommodate interactions and stats information. Watch as PigeonNo12 builds a functional HUD step-by-step and learn techniques you can apply to your own projects.
๐ฑโ๏ธ Mobile HUD Design Challenge: April 7-11
Take your mobile world to the next level with a functional heads-up display. Design an interface that clearly displays game information while maintaining player immersion.
๐ฑ๐ฌ Challenge AMA: Mobile HUD Design Tuesday, April 8th 11 AM PT | 6 PM GMT | 2 PM ET
Register: Sign up here
Connect with PigeonNo12 during the Game HUD Design Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of effective HUD development.
Hosted by Shards632:
๐ฎ๐งโ๐ปWorkshop: Mobile Player Controls and Focused Interaction Wednesday, April 16th 5 PM PT | 12 AM GMT | 8 PM ET
Register: Sign up here
Learn how to use the PlayerControls API to set up event handlers for mobile and web players while still accounting for VR players in the same world. See how to utilize focused interaction for web and mobile users with an example [Interactive Laser Pen](link to video)
๐ฎโ๏ธMobile Focused Interaction Challenge: April 21-25
Create an experience that uses Focused Interaction on web/mobile to allow flat-screen users to 'reach in' and manipulate the world. Challenge yourself to design intuitive controls that provide a seamless experience across different platforms
๐ฎ๐ ๏ธ Build-Along: Mobile Focused Interaction Tuesday, April 22th 11 AM PT | 6 PM GMT | 2 PM ET
Register: Sign up here
Connect with Shards632 during the Mobile Focused Interaction Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of cross-platform interaction design.
Hosted by SeeingBlue:
๐๐งโ๐ปWorkshop: World Planning Made Simple Thursday, April 23rd 11 AM PT | 6 PM GMT | 2 PM ET
Register: Sign up here
Learn how to plan your world creation effectively before diving into production. Watch as SeeingBlue guides you through using a comprehensive world planning document that covers audience, core experience, aesthetics, and monetization.
Walk away with access to the new Game Design and World Planning sheet to jump start your next world.
๐โ๏ธ World Planning Challenge: April 28- May 2
Apply game design principles and strategies by utilizing the World Planning document from SeeingBlueโs workshop. Challenge yourself to thoroughly plan your next world creation across key categories before beginning production.
๐๐ฌ Challenge AMA: World Planning Tuesday, April 29th 11 AM PT | 6 PM GMT | 2 PM ET
Register: Sign up here
Feeling stuck on your world concept? Need a thought partner to refine your ideas? Join SeeingBlue for expert guidance on your World Planning Challenge submissions and get answers to all your world design questions.
Accelerated Learning Pathway
We're also offering two additional skill-building opportunities in 3D Modeling:
- โ๏ธDive directly into hands-on Challenges designed for active learning
- ๐ฌConnect with mentors during dedicated AMA to get feedback, troubleshoot issues, and deepen your understanding
Both pathways are designed to help you build real-world skills through guided practice and expert support. Choose the topics and formats that best fit your learning style and creative goals!
Hosted by SpaceGlitterUnicorn:
๐จโ๏ธ _Masked 3D Texture Challenge: March 31-April 4
Spring into April with a fun, festive asset challenge designed to inspire and motivate you. Learn how to create and import an asset with the _Masked texture.
๐จ๐ฌ Challenge AMA: _Masked 3D Texture Challenge Tuesday, April 1st 11 AM PT | 6 PM GMT | 2 PM ET
Register: Sign up here
Connect with SpaceGlitter Unicorn during the _Masked 3D Flower Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of utilizing the _Masked texture.
๐จโ๏ธ Color Scheme Optimization Challenge: April 14-18
Create an asset that adheres to our specific color palette while keeping your vertex count under the limit. Challenge yourself to balance creative expression with technical efficiency.
๐จ๐ ๏ธ Build-Along: Color Scheme Optimization Tuesday, April 15th 11 AM PT | 6 PM GMT | 2 PM ET
Register: Sign up here
Connect with SpaceGlitter Unicorn during the Color Scheme Optimization Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of designing within creative and technical constraints.
Additional Programming:
Stand-alone experiences that focus on the monthโs broader topics but are not integrated into a learning sequence:
๐ฑ๐ฌAMA: Building in Mobile Thursday, April 10th 5 PM PT | 12 AM GMT | 8 PM ET
Host: Shards632
Register: Sign up here
Shards632 will answer your questions live on how to make worlds that appeal to mobile users. Bring any issues or road blocks youโre experiencing, and hear other creators work through their design process.
๐ป๐ฌAMA: Getting Started with Typescript Thursday, April 17th 5 PM PT | 12 AM GMT | 8 PM ET
Host: SeeingBlue
Register: Sign up here
Typescript got you down? Join this beginner-friendly session to better understand scripts, comprehend the API documentation, and fix common errors. Bring your questions and coding frustrations for practical solutions that will help build your confidence and get you started.
๐จ๐ ๏ธ Build-Along: 3D Asset creation Thursday, April 24th 5 PM PT | 12 AM GMT | 8 PM ET
Host: SpaceGlitterUnicorn
Register: Sign up here
Watch as SpaceGlitterUnicorn demonstrates the art of efficient 3D modeling from scratch! In this improvised modeling session, you'll see real-time decision-making and techniques for creating optimized 3D assets. Learn valuable tips for balancing visual quality with performance as SpaceGlitterUnicorn shares her process and optimization strategies throughout the build.
โ๏ธ Mentor World Tour Thursday, May 1st 5 PM PT | 12 AM GMT | 8 PM ET
Host: MHCP Mentors
Register: Sign up here
Join the MHCP mentors for a Zoom tour around inspiring worlds. See real-world examples of advanced mechanics, art styles, and gameplay loops and learn how to begin implementing them in your own builds.