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Horizon World Tutorial – Player Management – Part 3 – Sprint
In the previous tutorial, we introduced double jump mechanics that were automatically applied to players upon entering the World. In this instalment, we will build upon that foundation by implementing a sprint mechanic, allowing players to move more swiftly for a limited duration. Additionally, we will create a straightforward Heads-Up Display (HUD) to visually monitor the player's sprint stamina, ensuring users can easily keep track of their sprinting capabilities during gameplay.
Horizon World Tutorial – Player Management – Part 3 – Sprint - DEV Community