Forum Discussion
2 Replies
- werevargStart Partner
From my 3Ds MAX experience, my guess is the way it can store this "smooth" info. It can be either information about normals for every point. If there are "split" normals at some vertex, we have a hard edge. When exporting from the Desktop engine, I believe instead of normals it just splits the vertex/edge there, so we have a "hole" there and 2 or more vertices instead of 1. Try Merging/Welding vertices after importing to Blender.
- VidyuuMHCP Partner
You are absolutely right, merge by distance worked!