beldolor
9 years agoHonored Guest
Performance issue?
Not sure where to start trouble shooting this.... but I'm experiencing a couple issues.
1) is stuttering with larger size brushes in medium. It reminds me of using too high of res or too large a brush in photoshop or working on too big a model in a cad program. Still getting used to "scale" in medium but dialing the default sphere to the middle size+ will cause this. Smaller bushes are ok but makes a model lack in detail or too dificult to flesh out.
2) is the grips don't seem to respond every time - such as when releasing the model (it stays "held") or when trying to zoom in and out (it moves the model instead).
Any thoughts on what's going on or what I should be checking on my system? I use revive on the vive so that may be part of the issue?
beldolor said:
https://youtu.be/yU5OI4Gv-84 maybe not helpful but this is what its doing, max brush size.
Oh hells teeth, yeah. You definitely got an issue there. In terms of scale I found it helpful to start paying attention to the layer bounds (thin black lines) It's a kind of visual clue as to where you are resolution-wise. As you scale the stamps on the tool hand, they take up more or less voxels.
Because you're dealing with volume, rather than a 2d pixel matrix like with photoshop, making the stamp bigger will have a much more pronounced effect on the number of voxels you're laying down and thus a bigger performance impact.
As you scale the layer, you'll notice the stamp will seem to change size accordingly. Eg if you imagine your stamp uses 100 voxels and you shrink the layer down, the stamp will seem to get smaller but it's still using the same number of voxels, it's just that you've effectively shrunk the size of a voxel.
The default sphere size I tend to find a bit on the big side so I'll always shrink that down a fair bit before I start sculpting. If you're scaling the layer at the same time, you're just complicating the issue. I'd suggest only scaling the stamp to begin with until you get a feel for it.