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agnu's avatar
agnu
Honored Guest
10 years ago

- My Game project :)

Hello!

My first game is now released on Google Play: Attack of the Teapotcopters. This started as a school project, and my aim is to get into VR development.

This is a 3D helicopter game, using my 3d engine, with visual effects like soft-shadows and realtime reflections.
Your goal in this game is to defend the base from the attacking teapotcopters.
You can gather coins, to upgrade your helicopter, get new helicopters, and get new levels (Earth, Moon, Mars, Ocean).

Google Play link:
https://play.google.com/store/apps/details?id=com.bute.bi106z.androidgame

It is only remotely connected to VR, as Google Cardboard support is in beta phase. Later, when i get my hands on a DK2, i can begin rift development by integrating the Oculus SDK into my engine's c++ version :)

If you like the game, please rate it on Google Play :)

Screenshots:

6 Replies

  • Hi,
    Congratulations on the development of your first game, I will check it and then I will give a review on play store. :)
  • agnu's avatar
    agnu
    Honored Guest
    Thank you very much!

    There is a bug that i have yet to fix: if you launch a VR mode game for the second time, only a black screen is drawn. I traced it back to the cardboard api, im searching for a workaround. In the mean time, restarting the app (with the android task manager) should fix the problem.
  • agnu's avatar
    agnu
    Honored Guest
    I am working on improving the VR / Cardboard mode, especially the controls. Are there any opinions, on what is bad, and what is good? How many of you tried VR mode at all?

    Some questions:
    -The head roll rotates the helicopter as of now. Would it be better if if you looked away, your helicopter would follow slowly your gaze, and eventually get centered at your look?
    -The altitude is controlled by onscreen buttons. Would it be better if looking up/down controlled it instead? i noticed that that way you are forced to look away from your targets, but it is more intuitive.
    -Is it good that now you can look around in the environment, but this way if you dont follow the helicopter's rotation with your head, it gets out of sight? An indicator that shows the direction to the helicopter, when it is off-sight could help...


    If you have any other opinions (for example on speed selection, which now works by selecting from 4 buttons), please write them here :)
  • agnu's avatar
    agnu
    Honored Guest
    The game has been updated with USB/Bluetooth gamepad support. Controllers can be used in both VR and normal modes.
    VR mode is greatly enhanced by a controller, the previous control was a bit hard to use.

    I tested the game with an XInput compatible controller, and a generic directinput controller, if there is something wrong in the mapping, please let me know! :)