Forum Discussion
donkaradiablo
11 years agoExplorer
Agreed.
And just a note... I'm not after 4K per eye for games. I'm after 4K per eye for mainly Virtual Desktop, followed by captured panoramic content, followed by media displayed on a virtual plane. Now that Virtual Desktop supports custom environments, it is a combination of those anyway. You can have your desktop, floating on a beach, with great color reproduction, and if the sharpness was also there, not just getting rid of SDE with a blurry lenses, but actually having a sharp image, with text that is not tiring to look at, it would be great. Throw in a good DAC and headphone jack, add nature sounds to that beach, with a separate volume control in Virtual Desktop for environment sounds and that's what should come standard with a headset like the Rift.
I don't want to work on my computer in a cubicle, in a messy room, in a crowded office... I have a VR headset for God's sake. I want to work on my computer on a beach, in space, in the middle of the desert, in a beautiful old building, surrounded by minions running around when I make a sale, or get a question right on my homework, or whatever...
But another note, this time for games... As PC gamers we have long cursed, kicked and cried about PC ports of games designed mainly for consoles... You can bet that some games will be designed mainly for mobile VR and your PC would be able to handle them at 4K per eye, at high speed, with better overall filtering and better shading algorithms for animated characters. Made for PC games with high quality assets rendered at 1K or 2K per eye, displayed with upscaling handled by the headset or the GPU... Made for mobile games with cartoony assets rendered at 4K per eye, would be possible if the headset was there.
And just a note... I'm not after 4K per eye for games. I'm after 4K per eye for mainly Virtual Desktop, followed by captured panoramic content, followed by media displayed on a virtual plane. Now that Virtual Desktop supports custom environments, it is a combination of those anyway. You can have your desktop, floating on a beach, with great color reproduction, and if the sharpness was also there, not just getting rid of SDE with a blurry lenses, but actually having a sharp image, with text that is not tiring to look at, it would be great. Throw in a good DAC and headphone jack, add nature sounds to that beach, with a separate volume control in Virtual Desktop for environment sounds and that's what should come standard with a headset like the Rift.
I don't want to work on my computer in a cubicle, in a messy room, in a crowded office... I have a VR headset for God's sake. I want to work on my computer on a beach, in space, in the middle of the desert, in a beautiful old building, surrounded by minions running around when I make a sale, or get a question right on my homework, or whatever...
But another note, this time for games... As PC gamers we have long cursed, kicked and cried about PC ports of games designed mainly for consoles... You can bet that some games will be designed mainly for mobile VR and your PC would be able to handle them at 4K per eye, at high speed, with better overall filtering and better shading algorithms for animated characters. Made for PC games with high quality assets rendered at 1K or 2K per eye, displayed with upscaling handled by the headset or the GPU... Made for mobile games with cartoony assets rendered at 4K per eye, would be possible if the headset was there.