"basedeltazero" wrote:
"drash" wrote:
A couple of my demos use 8K textures in certain spots. It does help a lot, but even 8K textures feel low-res as soon as you get close enough. I personally use repeating noise detail textures to make up for it.
I thought Unity only does up to 4k?
or are you using a virtualized texture plugin?
On Windows, you can actually force it to 8K via import script. It'll show up as a blank selection for "max texture size" but it works. Just have to remember to bring it back down to 4K for Mac exports etc. I think Unity's working on a way to raise this limit for all platforms soon so that'll be nice.