"g4c" wrote:
In a proper 3D VR game: When aiming down site you should get the back sight in front of one eye only, like in real life.
Has this been done yet?
Dunno, should it?
Without VR controllers (which would mean you would have no other option), I think it should be pretty much business as usual, fake iron sights, rendered monoscopic, with a slight blurring effect, as per usual.
If you've done some FPS game graphics, you'd know that the player's weapons are rendered differently as the rest of the world anyway, meaning with a different projection matrix, a different z-buffer, lighting and reflection, and so on. So it's nowhere near realistic to start with. Not that it's a good thing, it's just what works best for comfort and gameplay.
The gun is not where the gun would physically be represented. Basically, it would be somewhere in the player's chest if you could see it in 3rd person (or in the case of Quake 1, the infamous crotch-rocket), and if placed realistically, look all weird and distorted in first person. I think you can show this in TF2, which has to do with VR mode.
Not sure what would work best, but I'm pretty sure I'd get tired of 'realistic' iron sights, with parallax and all, forcing me to squint and close one eye to be able to aim properly, or else get some weird double vision. But who knows. realistic representation kinda works in VR, as long as the weapon placement is just cosmetic, but not essential to gameplay (sniper scope, iron sights).