Forum Discussion
22 Replies
- VizionVRRising StarI'm mostly concerned about a lack of quality, re-playable content right now. The hardware means nothing if it doesn't have a cache of quality, native VR content. And I'm not talking about third person platformer, XBone stuff.
- HuggernautExploreryeah.. I think most of the really good stuff is just under wraps still though, us mortals will start seeing more of it closer to release
- RoasterRising StarIt figures that real talent will show up to utilize the medium, as artists always have. When the artists discover the new canvas, works like Planet Earth will be available (I hope). A lot of once-in-a-lifetime stuff has happened that wasn't captured in 3D, and the 360° cameras showing up recently indicate this is about to change. http://www.stereoscopynews.com/hotnews/ ... -announced
It reminds me of some Wedgewood china I saw at Montecello. The quality is striking and shows what a real artist can accomplish, and VR is the new medium. There will be a market for real talent to use this thing. There will also be the kind of junk that uses 3D effects like a carny show. - VizionVRRising Star
"Roaster" wrote:
It figures that real talent will show up to utilize the medium, as artists always have. When the artists discover the new canvas, works like Planet Earth will be available (I hope). A lot of once-in-a-lifetime stuff has happened that wasn't captured in 3D, and the 360° cameras showing up recently indicate this is about to change. http://www.stereoscopynews.com/hotnews/ ... -announced
It reminds me of some Wedgewood china I saw at Montecello. The quality is striking and shows what a real artist can accomplish, and VR is the new medium. There will be a market for real talent to use this thing. There will also be the kind of junk that uses 3D effects like a carny show.
True, but it's a serious gamble to release blind hardware then hope it will be adopted immediately and incorporated as a standard outlet for content creators. 3D TVs failed miserably because manufacturers relied on the hope their hardware would incite content creation. However we learned It simply doesn't work that way. There must be enough content on the front end to entice the purchase of hardware. And there must be enough hardware sales to justify the creation of quality content. It's a fine line.
Oculus did it right when they created Share and allowed 100,000 dev kit buyers a chance to easily create and release content. This content, though often lacking, still kept the fan base media interested enough to pay attention, thereby creating the push for larger devs to create more and better content.
I only hope there will be enough AAA content to keep 250,000+ commercial unit buyers from getting bored too quickly. - VRdoradoHonored GuestContent will be key as already suggested, though I'm certain that we're seeing a few too many jump on the hardware bandwagon right now (a lot of them will either not see the light of day or quickly disappear.. with the big surviving). Doubt it is a cause for concern overall if it all grows fast, rather see rapid growth than not.
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Looking for the latest important VR NEWS, look no further than http://VRdorado.com - AnonymousIt won't get too big without the content, so I don't think the concern is too warranted. If it does get really big really fast, that would mean there is a ton of quality software out there supporting it.
I do think that once it does "make it", there will be no going back. - ProtoJazzHonored Guest
"Huggernaut" wrote:
I think that all the hardware manufacturers are chomping at the bit for another big money maker, now that 3D TVs and smartwatches have flopped and tablets are hitting a plateau.
I'm worried that they'll spend too much marketing and pushing 1st gen VR headsets, then throw in the towel before giving them time to grow more mature and user-friendly.
I dont think smartwatches have flopped, I think the apple watch was just over hyped by people who didnt really understand what it was. And I think a lot of that is happening with VR too, people talking about how great the next one will be without really understanding what it is - AnonymousI look at this as being similar to the beginning of 3D graphics. First generation 3D graphics engines were clunky, blocky and ugly, but you could see the potential. I remember getting my first 3D Graphics Card for my PC in the mid 90's and while it was cool to have things feel more solid and grounded in physics, it was ugly compared to the 2D offerings at the time. There was a lot of feeling out the medium until we got to the Playstation & N64. Still that generation of games is hard to look at now aesthetically.
With the Oculus & other VR offerrings that will release soon, we will be a point like that. And that's pretty cool, when you think about how far we've come with 3D engines. It helps that this is building on top of how far we've come with 3D, so it's not like starting over from scratch. But, from a design standpoint, we are still just feeling things out.
I really don't think it can fail at this point. It can take a shorter or longer time to take off, based on what is out there, but I think it's been demonstrated as viable and it will only grow.
And the applications of it encompass much more than games or even entertainment. Productivity, Therapy, Training, Architecture, Education. Eventually, people will create viable products in these markets and VR will be everywhere. - g4cExplorer
"Captain-i0" wrote:
I look at this as being similar to the beginning of 3D graphics. First generation 3D graphics engines were clunky, blocky and ugly, but you could see the potential. I remember getting my first 3D Graphics Card for my PC in the mid 90's and while it was cool to have things feel more solid and grounded in physics, it was ugly compared to the 2D offerings at the time. There was a lot of feeling out the medium until we got to the Playstation & N64. Still that generation of games is hard to look at now aesthetically...
That's a really good analogy. - g4cExplorer
"VRdorado" wrote:
Content will be key as already suggested...
For sure.
Oculus will have a hard time if they've only got cinema and some other experiences in the box at launch. This thing will be overlapping the console market, they NEED games.
I''ll bet there are some crazy good games being built/ported under total NDA right about now, all XBox controller compatible to be bundled with the CV1.
:?: Does anyone know of any game titles destined for CV1 launch line-up?