cleverusername
11 years agoExplorer
Double Fine Interactive Tim Schafer Advice For Oculus
http://www.gamesindustry.biz/articles/2014-02-21-tim-schafer-how-to-stay-afloat-in-a-pool-of-internet-twitter-hate
One way Double Fine tried to keep backers happy was by making sure they were well-informed on the team's progress with exclusive ongoing updates and documentary videos tracking the game's development. While that may have worked for backers, there was a downside made clear after Schafer announced the decision to split Broken Age into two parts because the original Kickstarter funding wasn't sufficient to see the game to completion.
That was really a lesson for us, learning that even though our backers are really well informed, the rest of the world hadn't really heard of us since the Kickstarter happened," (I was in shock at boeing last weekend how FEW had heard of the Rift or Palmer, much less tried one) Schafer said. "It's weird because the Kickstarter experience had been wading in a sea of love from the fans. Because you don't just get money. You get all this positive support from the backers who believe in what you're doing. They hang around and cheer you on. And it was like being dumped from that into this cold pool of Internet Twitter hate. And that was crazy. It was like, 'Oh yeah, right! There's a bunch of people who hate the idea of what we're doing and are waiting to pounce on us if we make a single mistake.'"
To deal with the hate, Schafer considered what some of his celebrity voice acting talent (Jack Black and Elijah Wood among them) has gone through. The bigger you get, Schafer said, the more support you receive from fans. But at the same time, that scope also increases the negativity you get from the other end of the spectrum.
One of the comments:
LOL! WTF? Ask not what oculus can do for you, but what you can do for oculus! Neil Schnieder, Enterfrize, what can you do for Oculus? Keep giving bro! ;) No one ever thanks you enough Neil. Geek Master, what can YOU DO for Oculus? Keep giving bro, for free, forever! ;) Thank you Geek Master and everyone, the more you give to Oculus, the better it gets for the planet. But never forget what another VR Pioneer and Palmer Luckey of his day says now as an older wiser archmage? http://www.pbs.org/newshour/rundown/why-government-should-be-paying-you-for-your-information/ Neil and Geekmaster, could you go along with the government paying you for your time for what you guys have done to help enrich oculus and the VR, S3D, Immersive communities? hmmm......
Thank you Neil and Geek and everyone else, but I want to see more people making it on this planet for all their time and efforts that the current system doesn't seem to reward them for....
One way Double Fine tried to keep backers happy was by making sure they were well-informed on the team's progress with exclusive ongoing updates and documentary videos tracking the game's development. While that may have worked for backers, there was a downside made clear after Schafer announced the decision to split Broken Age into two parts because the original Kickstarter funding wasn't sufficient to see the game to completion.
That was really a lesson for us, learning that even though our backers are really well informed, the rest of the world hadn't really heard of us since the Kickstarter happened," (I was in shock at boeing last weekend how FEW had heard of the Rift or Palmer, much less tried one) Schafer said. "It's weird because the Kickstarter experience had been wading in a sea of love from the fans. Because you don't just get money. You get all this positive support from the backers who believe in what you're doing. They hang around and cheer you on. And it was like being dumped from that into this cold pool of Internet Twitter hate. And that was crazy. It was like, 'Oh yeah, right! There's a bunch of people who hate the idea of what we're doing and are waiting to pounce on us if we make a single mistake.'"
To deal with the hate, Schafer considered what some of his celebrity voice acting talent (Jack Black and Elijah Wood among them) has gone through. The bigger you get, Schafer said, the more support you receive from fans. But at the same time, that scope also increases the negativity you get from the other end of the spectrum.
One of the comments:
Cale Barnett
Animator
There's so much expectation with projects like these, and typically people will always be focused on what they are getting. What they fail to realise is that Kickstarter is a platform founded on giving.
LOL! WTF? Ask not what oculus can do for you, but what you can do for oculus! Neil Schnieder, Enterfrize, what can you do for Oculus? Keep giving bro! ;) No one ever thanks you enough Neil. Geek Master, what can YOU DO for Oculus? Keep giving bro, for free, forever! ;) Thank you Geek Master and everyone, the more you give to Oculus, the better it gets for the planet. But never forget what another VR Pioneer and Palmer Luckey of his day says now as an older wiser archmage? http://www.pbs.org/newshour/rundown/why-government-should-be-paying-you-for-your-information/ Neil and Geekmaster, could you go along with the government paying you for your time for what you guys have done to help enrich oculus and the VR, S3D, Immersive communities? hmmm......
Thank you Neil and Geek and everyone else, but I want to see more people making it on this planet for all their time and efforts that the current system doesn't seem to reward them for....