I did realize that Conviction was originally meant to be so different - some cool concepts in there. I liked near the end he pushes a shelving unit to block a door.
I mean playing the first Watch Dogs it is pretty easy to see some core concepts it shares with many Ubi titles including Splinter Cell - and I didn't really hate the story of the first one (everybody was put off by the main character - I wasn't so much. There was enough motivation from the narrative to give Aiden a sense of purpose, and so what if he was a little unlikable and bland).
The second Watch Dogs - I got it at Christmas on sale, and I am very happy with it. I mean I don't really identify with the characters as much - but the gameplay is more refined and varied and the game runs and looks great.
I think Ubi is learning that people don't want just boxes to check off in a sandbox environment. There needs to be a degree of purpose to each task and they need to be varied. So far what I have found with Far Cry 5 - is that they are. I have completed 30 some of the missions in John Seed's area - and while there are similar missions (outposts, prepper stash's, etc. all share similar objectives) they are different enough from location to location so that they don't feel like carbon copies of each other. Maybe I feel a little differently by the end of the game - but so far it is not trending that way.
Where as with the first Watch Dogs - every single side mission felt like a complete copy of one another and became a grind to complete as I worked through the map.