Forum Discussion
saviornt
12 years agoProtege
"warownslife" wrote:
I understand but actual game design would be fine if i just new exactly what it WAS. I mean, hell, it sounds great. Making the actual things in a game in one way or another sounds fun. But I just want to know what A. they ACTUALLY do day to day, at least in real jobs. B. What skills can help me become that but also make sure I have a job for the future. A major that helps but if need be/is focused on a different job set. I'm not overly sure but it sounds fun. Thanks for all the help
See, the thing is, is that "Game Design" has about 50 million subdivisions to it. Like I mentioned above, Producers, Texture Artists, Game Programmers, Level Design, Modellers, etc.. etc..
Now, if you're not really sure, then here is my recommendation:
http://ocw.mit.edu/courses/find-by-number/
- Search for CMS
- Start at the 300 classes, and work your way all the way down the list. Do every class.
Then, you should have some idea of what you want to focus on. After that, then we can help you a bit better. Also, don't just limit yourself to one thing (Game Design) as game studios are employing more, and more people that you wouldn't traditionally think of as being involved in gaming.
For example, CCP has an Economist PH.d guy working for them. He is the one that looks at the "Market" and makes recommendations on prices / materials / drop rates, etc.. to create a "real" economy.