Forum Discussion
zenplay
10 years agoHonored Guest
"Ashles" wrote:
It's standalone but only to the extent a phone's memory and processor allows. The Hololens will have much greater processing power and ability to render experiences a phone cannot.
High-end phones have evolved fast. There has been a spec race among vendors and users still demand greater processing and rendering power for gamining and etc., and now there is the mobile VR.
And the lag/motion sickness is definitely still there in Gear VR (albeit much reduced). Hololens works in a different way that by all accounts actually has eliminated this problem. This is still very important for mass adoption of this new tech.
Let alone motion sickness ( since GearVR still lacks in positional tracking ), reviewers of Hololens have reported lags and shudders of virtual objects when their heads moving.
Why? And also we are very used to having immersive experiences with far worse FOV - TV/monitors already massively resrict our FOV of an experience. A 3-d mobile FOV, that is
relatively much lasrger and actually creating holographic objects in front of you is already an amazingly different experience.
TV/monitors are stationary whereas the view of Hololens is not. Unless its FOV covers most of our view, its usability would be restricted. The effect of holographic objects popping in and out as you move your head would be noticeable and irritating.
I'm not sure why you'd think that - feedback even from the demos is fairly unanimous that this isnt the case even now.
Most demos were performed under theater-like dark light settings. I doubt if it works so well in a normal office environment.
I may be overreacting because there are some people claiming that VR is gone and AR is the future.
Hololens might have a potential to be adopted soon in practical applications. However, it seems to have been overhyped by MS. When first intoduced, TV was not portrayed as if it would surround all your home and office environment.