Forum Discussion
Ashles
10 years agoProtege
"zenplay" wrote:
This thread does not seem to progress in a productive way. We do not need to be overly aggressive or defensive.
Who's getting agressive or defensive? :?:
Here, 'the holographic image' is a marketing term and is not related to the real Hologram.
Opinion is currently divided but some believe it may well be an accurate term as the light is desribed as behaving in a holographic way which means it would have different depth like real objects (which will be unlike anything VR would currently be able to do as it is all produced on a flat screen).
What Hololens has achieved so far is impressive but technologies involved are not mysterious. "Processing significantly beyond any smartphones hence?" I am not sure about it.
http://www.computerworld.com/article/29 ... -data.html
Do you know any details about the holographic processing unit? No-one else does at the moment.
But it is not really in doubt that there is no current or near-future smartphone that could handle real-time scanning and processing of the 3-d environment around you and map objects to it.
Besides, I am not inventing problems which do not exist: Here are quotes from a technical reviewer:
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I already said there may be the occasional exception but the overwhelming majority are more like this:
http://www.ibtimes.co.uk/hololens-hands ... er-1499345
I was expecting to be blown away by HoloLens - and in many ways I was. The instant the headset began mapping the world around me and the holograms began to interact with it, a huge grin broke out across my face.
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When you compare this to Oculus Rift or Google Glass (and it really isn't fair to compare them as they are different technologies) HoloLens is an order of magnitude leap forward.
http://arstechnica.com/gadgets/2015/01/ ... tual-real/
Through it all, the 3D effect was thoroughly convincing. The system felt very low latency; as I moved my head and walked around, the objects retained their positioning in the real world, with the castle, for example, never becoming detached from or wobbling around on the table.
http://www.neowin.net/news/round-2-with ... view-today
The effect is really impressive, when it is in your field of view, I could take my Origami holograms and place them on other objects in the room and it would look like the object was on physically there.
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There is no doubt in mind that this is the future of computing, and when people say a wearable computer, you should be thinking HoloLens. Everyone who has used the device recognizes that this is the direction computing is going and that HoloLens has significant merit behind it.
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One interesting observation is that the holograms are bright, very bright. In the demos, I could move the holograms around and if I placed them on the lap of another person, that individuals legs would nearly disappear under the hologram. The reason for this is that Microsoft is putting light directly into your eye so it overrides the actual light in the room, it's a neat effect.
http://www.slashgear.com/hololens-hands ... -01381717/
So what do we know about hardware? Well, from a hardware design standpoint, it’s fair to say that HoloLens is one of the best - if not the best - stereoscopic headset I’ve tried on, including various generations of Oculus Rift, HTC’s Vive, and others.
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Your view of the room through the visor is slightly tinted, but it’s only when you turn your head and suddenly see a virtual object floating in space that the potential for Windows Holographic hits you. The Project Origami playing field I had fumbled together was clearly a digital creation, but it was also one that seemed embedded into the real world, neither too bright nor too dark. You can move around it, seeing each side and angle, and it stays locked in place.
http://www.pcworld.com/article/2917613/ ... ideal.html
When it counted, the HoloLens worked well. The holograms were bright and colorful, with a resolution definitely lower than HD quality, but not too bad. And the ability for the HoloLens hardware to see and “scan in” real-world objects into virtual surfaces worked marvelously. With the HoloLens on, holograms take precedence, so you can barely see your hand or arm if a hologram is behind it. The real world is just a ghost haunting Microsoft’s virtual space.
http://www.forbes.com/sites/aarontilley ... -you-sick/
Despite the limitations of the field of vision, HoloLens is an impressive and promising gadget. I’ve had the chance to try a number of other augmented reality headsets (no, Magic Leap still won’t let me near whatever they’re doing), and the worst problem is always the latency between your head’s movements and the visuals in the glasses. There’s always some delay, and it makes me feel nauseous.
That’s a problem Microsoft really seems to have solved. Objects stick in space where they’re supposed to. It looks like they exist in the environment around you. When I turned my head, the holograms moved accordingly with no delay. It was the most seamless experience I have had with this kind of technology. After a fair amount of use in the 90-minute session, I felt perfectly fine.
http://www.ibtimes.com/hololens-review- ... ve-1905706
Looks Real, Period
For most people, water pipes and wiring aren’t supersexy, but what made the experience a true epiphany in terms of realizing the potential of virtual reality was that the 3D, holographic images looked real. Not remarkably real or shockingly real or stunningly real. Just real, period. As in, I could not tell where reality ended and the virtual began. There were no ripples in the matrix.
I could add many other similar reviews but these reflect the current industry opinion about Hololens.
I know several developers, all of who are madly excited to start working on Hololens projects, I also know people within Microsoft who have indicated that many major industries and large companies are keen to start Hololens projects.
it certainly has some areas to improve on but this is the equivalent of its DK1 - what will it be capable of in a year from now?