Forum Discussion

Arowx's avatar
Arowx
Explorer
13 years ago

I just go ejected from FullIndie UK over an article on VR

Hi guys, you manage to find a group of other indie game developers in your own country, you are invited to join and although you can't afford to attend their meetups at the moment your on their mailing list and private facebook page group. Where you can get feedback and advice from other developers just like you.

All is good in FullIndie land.

Then they regularly produce an article for their column on PockerGamer.biz and you're not really making great waves in the indie space so you put together a counter article about how to fail at being an indie and it get's published!

Happy times in Full Indie Land!

You're working on a VR game in the #VRJam and but there are more slots that need articles coming up in the next few months, you say what about one about VR, they say OK the guy next on the list can't get an article done could you do one for the next column slot, Yes!

Two days later your are booted out of FullIndie UK!

Here's the full story blow by blow - http://blog.arowx.com////blog1.php/bobbited-or-full-indied

Here's the VR article that started the whole thing off - http://blog.arowx.com////blog2.php/virtual-pizza-delivery

What do you think, was I out of order, we're they out of order, is this a good way to run a fun indie group?

7 Replies

  • Submitting an article on the Oculus Rift for a site that wants articles on mobile technology seems to be a bit off the mark. The Oculus Rift is not for mobile devices. It's a PC peripheral. That said, it seems that they had issue with you being off-topic and your writing style, and let you down kindly. From there, you appear to have argued with them, calling honest feedback BS, and rejecting any overtures made to you from the editorial team. I don't think you were a good fit for their team.
  • It was an article on the future of VR, check out the power of the next Tegra chip, the Tegra 4, due out next year!

    The power to drive a HD VR experience from a mobile device is coming fast, arguably a current high end device could drive a good 3D experience now.

    Think of what you would have with a mobile Rift an AR/VR mobile holodeck.

    Remember Moorse law, and the rate of yearly increases in power to mobile devices. The next gen consoles will arrive and they will be powerful, but how long will it be before high end tablets and mobile phones catch up, 2-3 years maybe less.

    Can I correct you on the BS remark, that was in regard to the groups behind the curtain decision process to cancel the article. That is what I found insulting, I openly submit an article for critical feedback and review by the group and a couple of people decided to can it without openly stating why.

    In any system if you do not know why decisions are made, or who made them, you cannot learn or grow. Without open and honest feedback you cannot test and adjust what you do, it's like steering a boat without a compass you are going in the wrong direction but without good feedback you cannot know how to steer a new course.
  • "Arowx" wrote:

    Think of what you would have with a mobile Rift an AR/VR mobile holodeck.


    You can break your Rift, and possibly injure yourself.

    VR isn't about to be some major holodeck experience. It won't be for a very, very long time. I don't think they wanted a science fiction article, perhaps you should have addressed topics that are actually coming and possible.
  • To the Original Poster:

    I hope you posted this with the purpose of getting meaningful feedback on what malfunctioned with your interaction with the group instead of an attempt to drive traffic to your website. If so, then good - I feel you can benefit from a change in your style of negotiation.

    First and foremost, to pass on some advice that both Sid Meier and Elon Musk believe crucial when creating content for others: You need to be able to listen to negative feedback.

    This feedback does not need to be complex or understandable, it is simply there and it's really up to the content creator to decipher if he/she feels it's worth the effort.

    I understand that you spent some time on writing up this creative article and that people criticizing it can be hurtful - but these people that you worked with trying to get your article up there, they are only a few people compared to the audience they provide the service for and not only were they people who judged your article (with or without responding to you in a way that you felt deserving), they are people that are used to seeing feedback from their audience and they are the most qualified to judge what is best for their audience.

    Even if you don't think so, the fallout from content that they believe may not represent the best that they can offer still affects them and because of that they should be able to filter work that makes it through however they wish.

    As for how you responded to them... i don't think it was smart. It's hard to see yourself as incorrect sometimes, but you have to at least be open to the idea that you're not handling things the best way or you may never see it. Like trying to relax your neck muscles completely after waking up from sleeping wrong on the couch and feeling crippling pain while realizing you use your neck muscles close to always. Just stop what you are doing and think about it.

    As for their response to you? It's the Internet. Any effort they make to respond to you is an effort on their part.
  • In hindsight I think I was shocked at the way the group handled things, you have to take into account that I had submitted a previous article which had significant feedback and editing before it was released.

    In a way I thought I joined a group of fellow indie game developers who would share ideas, knowledge and together we would build up a community of friends who help each other out and are open and honest with each other.

    Ask any indie developer, open and honest feedback is like finding a golden nugget.

    Submitting the first article seemed to indicate that's the way the group worked.

    The second article well was a totally different story, no open group communication including me and then a single e-mail from the group 'leader' saying others and he didn't like the article.

    That's what got me, an apparently open group of indie game developers now appeared to have an inner circle.

    Just group dynamics I guess, in any group of people hierarchies and sub groups develop, I guess I missed the memo on who was in the groups inner circle! :lol:
  • This isn't about an inner groups circle as far as I can tell. It looks to me like the reason you posted here is that you want someone who will agree with you and the way you acted, instead of saying "Maybe I did something wrong with the way they wanted it"

    Everyone here is excited for the rift, no doubt. One place, however, that I could see the rift in mobile devices is for places such as airplanes. I routinely fly on planes, and having a VR would be a good place to go so I don't have to "be" on the plane.