"hellsplumber" wrote:
Aw come on, at least show off your finished work ;)
It's nothing to look at, just a box (so far).. once I finish adding morph targets, uvw mapping, and texturing, I'll post a demo of the animations.
I screwed it up big time though, and doing some research on how to make it look like I didn't screw it up :lol: Sucks that the morph modifier requires the target object having the same amount of vertices >< (during the modelling phase, I was "optimizing", and welding vertices that shouldn't have been welded.. oops)
edit: It was too far gone to use ~ going to need to do some magic in UE4 to swap the objects out without it being noticed by the player :(
edit 2: animations are done.. UVW mapping tomorrow, heh
"Textured" Version:

Wireframe version:

Without looking at post history.. 3 guesses as to what this is for? :D