Today I turn 44, and I can't help but reflect on how much things have changed in the last couple decades. When I was 22, I was at University, playing DOOM, and just getting involved in ray-traced rend...
While I'm feeling nostalgic, here's another old animation. There was a lot of math involved in coding all the motions--it would have been no sweat using a more modern design package with inverse kinematics, but this was back before I had access to 3dsMax.