Forum Discussion
Frooxius
12 years agoHonored Guest
I think passion to make games is most important, but like others said, being "an idea guy" is not enough. A lot of people have ideas and there's many more ideas than people who are capable of realizing them (I myself don't have time for all my ideas alone) so being able to do at least part of their realization is important.
I don't think you need any schools or anything for this (but if you prefer that, go for it). I myself learned programming and game design purely by self education - I've been making amateur games since I was 12 (I'm 21 now) and while they were terrible (you can look at my early games hereif you want xD), I learned a lot along the way.
The best way to learn making games it just keep making them and you'll improve over the time, school can only help you push you in the right direction and provide materials, but you still have to love make games, hence the importance of the passion, because you'll have to make a lot of terrible games before you start making good ones (or as I like to say, less terrible ones than the ones before :D )
I myself decided to skip university, since I wouldn't really learn anything new there that I couldn't learn myself faster and I don't need a piece of paper for something I already know how to do and I'm starting my own indie studio with another guy who's awesome music composer (and also has great ideas). Though I encountered a different problem - when you're new, everyone pretty much ignores you, so have to try hard to get attention and get people interested in your games.
I don't think you need any schools or anything for this (but if you prefer that, go for it). I myself learned programming and game design purely by self education - I've been making amateur games since I was 12 (I'm 21 now) and while they were terrible (you can look at my early games hereif you want xD), I learned a lot along the way.
The best way to learn making games it just keep making them and you'll improve over the time, school can only help you push you in the right direction and provide materials, but you still have to love make games, hence the importance of the passion, because you'll have to make a lot of terrible games before you start making good ones (or as I like to say, less terrible ones than the ones before :D )
I myself decided to skip university, since I wouldn't really learn anything new there that I couldn't learn myself faster and I don't need a piece of paper for something I already know how to do and I'm starting my own indie studio with another guy who's awesome music composer (and also has great ideas). Though I encountered a different problem - when you're new, everyone pretty much ignores you, so have to try hard to get attention and get people interested in your games.
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