"Hadwell" wrote:
Wasn't sure where to post this but i was just thinking
what if... you made a game that was like... the wizard of oz, how it starts off in black and white, but in this case, it starts off on your 2d display, and you play a while like that, till an event happens that teleports you into the 3D world, and then you put the rift on?
One thing you'll have to take into consideration is the user's physical experience as well as their visual experience. It's one thing that I've started thinking about as I start to work on the details of my own project. I'm new here so I don't know if it's been mentioned before, but the fact while it is amazing that we now have a new media peripheral to view and ingest media by, we have to take into consideration the physical tolls it will take on the user. We are shifting from a passive experience (just moving the mouse and fingers on a keyboard) to a more in-depth experience (movement involving the head and body) this means that as we begin to develop games for the OR we'll have to take into consideration:
How long can a viewer wear the O.R. without damaging his/her vision? (you know parents groups will be demanding to know this right off the bat)
How will players be fatigued by wearing a big headset while playing their games? (Neck, back muscles, shoulders, etc.? Think about how all the part of the body are attached to one another.)
How "mobility friendly" will the O.R. for those with limited range of motion in their neck and upper body? Will they be able to get the same experience as able bodied users?
And then there are the design choices, as you mentioned in your post, about having basically two "worlds" that the user can inhabit 2D and 3D. But like with the WiiU sometimes extra user interfaces doesn't necessarily make for a better experience (trying to keep an eye on two screens at the same time, which takes precedence?), sometimes it works but more often then not it feels clunky and unnatural. Rather then aiming for the "cool" factor which is always shifting with the times you'd probably be better off focusing on the comfort of gamers. We play games to escape from the burdens of life, to have new experiences, go on adventures and ask questions we can't ask in the real world, but regardless of whatever reason any of us have for playing games one thing is universal, we want to feel comfortable doing so. That is the real race at hand and it's what the O.R. team are working on right now as you read this, now don't let that deter you from trying something new and untested, go forth and venture boldly into unknown territory just remember for all the fantastical realms, high flying adventures and horrifying experience, at the end of the day we're still human and we have limits. Best of luck at your project!
Cheers,
Janus