Bizwald
12 years agoHonored Guest
Love this thing.
So at first many of the apps for OR made me a bit ill in the stomach. So I started to experiment with my own project and the Rift. After 2 hours of fidgeting with the Rift and my project.... no more motion sickness.
Some people even are squakin about suing...lol.. lamers. You can't sue due to your lack of developer skills sorry... hate to be the bearer of bad news. And if you try... I'd be the first one there with 20 years of VR under my belt to give expert testimony that your extremely stupid.
Only one issue remains.... I noticed: say a light post close to the camera view will make you see double while all the buildings don't. Unsure how to work that out. But I'm sure there is a way. Gotta be something to do with the software we used. This being said... those who think it's Oculus's fault they get sick.... might wanna recheck that.... we have a whole 200 block city with lights signs everything you'd expect to find in a futuristic city.... and your in a hover car flying in and around buildings twice as tall as any of our biggest skyscrapers....... you want to talk about motion sickness? lol....
I was able to fix this issue. But I'm also an actual dev.
Getting motion sickness if fault could be laid would be to those making the apps for it or the 3rd party engines they use but don't actually understand what they are doing. Not Oculus.
I will enjoy making fun of those who cry about getting real life side effects from VR.
What did you think would happen? Ever jump on a merry go round and go to fast for too long?
The fact the OR can do this means.... they succeeded.... if you hurl please take pics and share them so I can laugh at you. Take some gravel and wait for the commercial version..... really.... lol...
Some people even are squakin about suing...lol.. lamers. You can't sue due to your lack of developer skills sorry... hate to be the bearer of bad news. And if you try... I'd be the first one there with 20 years of VR under my belt to give expert testimony that your extremely stupid.
Only one issue remains.... I noticed: say a light post close to the camera view will make you see double while all the buildings don't. Unsure how to work that out. But I'm sure there is a way. Gotta be something to do with the software we used. This being said... those who think it's Oculus's fault they get sick.... might wanna recheck that.... we have a whole 200 block city with lights signs everything you'd expect to find in a futuristic city.... and your in a hover car flying in and around buildings twice as tall as any of our biggest skyscrapers....... you want to talk about motion sickness? lol....
I was able to fix this issue. But I'm also an actual dev.
Getting motion sickness if fault could be laid would be to those making the apps for it or the 3rd party engines they use but don't actually understand what they are doing. Not Oculus.
I will enjoy making fun of those who cry about getting real life side effects from VR.
What did you think would happen? Ever jump on a merry go round and go to fast for too long?
The fact the OR can do this means.... they succeeded.... if you hurl please take pics and share them so I can laugh at you. Take some gravel and wait for the commercial version..... really.... lol...