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agahsha8's avatar
agahsha8
Honored Guest
11 days ago

Meta Quest 3s wired connection to pc, how to set up?

I’m not good with pcs or technology, and I’ve been trying to play hotdogs, horseshoes, and handgrenades on my 3s . Used steam link, the game ran fine, no issues with frame rates, but the graphics are bad, like I can’t see the sights on the gun. So I believe I need a physical connection to the pc, what should I get? (My pc is not new, it’s a few years old. On it it says core i5 10th gen)

 

5 Replies

  • A wired connection won't make that much difference to the graphics quality, if at all. You can change the render resolution or render resolution scaling and a few other graphics settings in SteamLink and Link/Airlink (and Oculus Debug Tool) that have much more impact on graphics quality. Using a cable has more effect on reducing stutters if the wifi connection is not stable or congested.

    Eg. in the Link PC app, settings>devices, select your headset. Scroll down the right panel to "Advanced: Graphics Preferences":

    I find a render resolution of 1.2x works very well across the board while using AirLink. I also used the Oculus Debug Tool to change "Link Sharpening" to "quality". This made a huge improvement to the graphics quality.

  • Slayemin's avatar
    Slayemin
    Meta Employee

    This is really gonna depend on the quality of your computer as well (both CPU and GPU). Normally, you would get a long USB cable to plug into your graphics card and your Quest 3 (https://www.meta.com/quest/accessories/link-cable/) You can also find some less expensive ones on Amazon which may work just fine (but sometimes the cable quality is not the best, potentially affecting frame thru put). Then with the cable plugged into your headset, you can enable PCVR mode which allows your computer to do all of the rendering and processing and the Quest3 just handles the VR stuff, like hand tracking, motion controller tracking, inside out tracking & SLAM, etc. The link cable also powers your headset, so you aren't draining the battery while its plugged in, so if you want to do your 8+ hour marathon sessions in VR, nothing will stop you mid-session.

    But, I'd really check your PC specs and make sure your hardware can support tethered VR and that your GPU has the necessary mini USB port. Nothing worse than playing a VR game in potato mode and getting motion sick due to dropped frames and bad tracking...

    • steve_40's avatar
      steve_40
      Visionary

      Normally, you would get a long USB cable to plug into your graphics card and your Quest 3

      Er, no. You plug the USB cable into the PC's USB 3 port, not the graphics card. You seem to be confusing with the now-defunct Rift S headset.

      The link cable also powers your headset, so you aren't draining the battery while its plugged in, so if you want to do your 8+ hour marathon sessions in VR, nothing will stop you mid-session

      Hardly. USB ports on PCs don't have the wattage to keep the Quest headset fully charged compared with the official wall charger. The battery will drain a little slower (maybe lasting up to 3 hours), but it will still drain. There are third-party solutions that use a y-splitter to connect both to a wall charger and a USB port at the same time, but those solutions can have their own issues as well, as power is then being supplied by two separate sources which can cause hardware issues.

      and that your GPU has the necessary mini USB port

      The Link cable is USB-C 3.0. Most GPUs use the Display Port connection and that's only relevant to the obsolete Rift S headset.

      • Slayemin's avatar
        Slayemin
        Meta Employee

        Thanks for the corrections. I had to double check, but yeah, I plug my link cable directly into my GPU's USB-C port and it works fine. I'm using an NVidia Geforce 2080 RTX Ti if you want to look it up for yourself.

        I mostly just use my headset for development, so it's a lot of on and off usage rather than dedicated 3+ hours of hardcore gaming. I've never run into battery issues myself, but then again, my use case is different.