Forum Discussion
mstdesigns
12 years agoHonored Guest
The thing with this generation of consoles is that they are really, really underpowered compared to what the PS3/360 were when they launched.
Reasons:
1) Companies can't afford to sell them at a big loss anymore, so they put cheaper hardware instead
2) High end GPUs are more power hungry than they were in 2006, in fact maybe up to a 100W increase
3) SLI was really limited in use back then, now you can have 4 GPUs and soon with AMD's mantle, up to 8 GPUs on a machine.
Also how much better the graphics can be than the PC equivalent depends on the work put from studios. Aside Sony's first party titles I don't see many putting an effort squeezing the most of the machine. We will definitely get a really decent baseline for PC gaming though.
I am getting a PS4 when it launches in Europe. The real advantage is obviously console exclusives, which are really great games. There's no point in running multiplatform titles on consoles when you have a high end PC.
Reasons:
1) Companies can't afford to sell them at a big loss anymore, so they put cheaper hardware instead
2) High end GPUs are more power hungry than they were in 2006, in fact maybe up to a 100W increase
3) SLI was really limited in use back then, now you can have 4 GPUs and soon with AMD's mantle, up to 8 GPUs on a machine.
Also how much better the graphics can be than the PC equivalent depends on the work put from studios. Aside Sony's first party titles I don't see many putting an effort squeezing the most of the machine. We will definitely get a really decent baseline for PC gaming though.
I am getting a PS4 when it launches in Europe. The real advantage is obviously console exclusives, which are really great games. There's no point in running multiplatform titles on consoles when you have a high end PC.