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2 Replies
- Orodreth16Expert ProtegeHmm, I think what you mean is aliasing.
What you can do against it are techniques called anti-aliasing.
One of the most efficient but very costly techniques is supersampling.
There are also others that are not so hardware-hungry like MSAA or FXAA. Unfortunately that's already where my knowledge ends. But maybe I delivered some words to throw into google ;-)
Edit: if you're looking for some in-depth information on the topic, this seems to be a good source: https://www.beyond3d.com/content/articles/122/1 - Log_a_FrogHeroic Explorer
Orodreth86 said:
Hmm, I think what you mean is aliasing.
What you can do against it are techniques called anti-aliasing.
One of the most efficient but very costly techniques is supersampling.
There are also others that are not so hardware-hungry like MSAA or FXAA. Unfortunately that's already where my knowledge ends. But maybe I delivered some words to throw into google ;-)
Edit: if you're looking for some in-depth information on the topic, this seems to be a good source: https://www.beyond3d.com/content/articles/122/1
Ok
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