SSJKamui
13 years agoHonored Guest
Questionnaire about VR and AR for my research
As I mentioned before, I am currently writing my bachelor thesis about VR and AR and related business potential. (Ofcourse, I will also cover the Rift.) For my research, I prepared a questionnaire. I want to ask people on this site this questionnaire. (
I will appreciate everyone who answers the questionnaire. You don't have to answer every question if you want to take the questionnaire. (I nevertheless hope you will answer most questions.)
I appreciate every help I will get.
'
My questions:
1. What do you think about the situation of virtual reality technology during the 1990s? What prevented the commercial break through of the technology and what did change now?
2. What do you think about the motion sickness problem?
3. Does it make sense to reduce immersion to decrease costs for VR systems?
4. What do you think are the strongest problems of VR and AR technology today?
5. If VR and AR technology will become commercially successful, where will it be mostly used? In business environment, in home entertainment uses, in mobile use or in a kind video arcade environments offering several VR services and devices at the same time?
6. Which input device do you consider the most useful input device for VR and AR applications and which input device do you consider completely inappropriate for virtual applications?
7. Which applications of VR and AR have the most commercial potential in your opinion? Which applications do you consider chanceless on user approval?
8. Between VR and which kind of other fields of science do you see potential synergy effects?
9. How do you see the connection between VR and the videogame industry?
10. What do you think about the use of VR and AR in the fields of advertising and marketing?
11. Which kind of potential do you see regarding the use of VR and AR in science and product development?
12. What do you think about the use of VR and AR in education and educational software?
13. What do you think about web based VR applications like X3D, QuickTime VR or Google Streetview?
14. What do you think about Augmented Reality game projects like AR Quake and AR Pac Man? Is there any potential for business models regarding these technology developments?
15. What do you think about AR applications for navigation tasks and AR developments for the enhancement of city tours with AR graphics? (For example the MARS project.)
16. Are position markers for AR applications an advantage or a disadvantage of the technology? Would it be better to use AR systems which don’t rely on markers but instead analyze the visual data to position AR graphics?
17. Can phenomena like user generated content and web 2.0 be helpful for the establishment, progressing and maintenance of VR and AR?
I will appreciate everyone who answers the questionnaire. You don't have to answer every question if you want to take the questionnaire. (I nevertheless hope you will answer most questions.)
I appreciate every help I will get.
'
My questions:
1. What do you think about the situation of virtual reality technology during the 1990s? What prevented the commercial break through of the technology and what did change now?
2. What do you think about the motion sickness problem?
3. Does it make sense to reduce immersion to decrease costs for VR systems?
4. What do you think are the strongest problems of VR and AR technology today?
5. If VR and AR technology will become commercially successful, where will it be mostly used? In business environment, in home entertainment uses, in mobile use or in a kind video arcade environments offering several VR services and devices at the same time?
6. Which input device do you consider the most useful input device for VR and AR applications and which input device do you consider completely inappropriate for virtual applications?
7. Which applications of VR and AR have the most commercial potential in your opinion? Which applications do you consider chanceless on user approval?
8. Between VR and which kind of other fields of science do you see potential synergy effects?
9. How do you see the connection between VR and the videogame industry?
10. What do you think about the use of VR and AR in the fields of advertising and marketing?
11. Which kind of potential do you see regarding the use of VR and AR in science and product development?
12. What do you think about the use of VR and AR in education and educational software?
13. What do you think about web based VR applications like X3D, QuickTime VR or Google Streetview?
14. What do you think about Augmented Reality game projects like AR Quake and AR Pac Man? Is there any potential for business models regarding these technology developments?
15. What do you think about AR applications for navigation tasks and AR developments for the enhancement of city tours with AR graphics? (For example the MARS project.)
16. Are position markers for AR applications an advantage or a disadvantage of the technology? Would it be better to use AR systems which don’t rely on markers but instead analyze the visual data to position AR graphics?
17. Can phenomena like user generated content and web 2.0 be helpful for the establishment, progressing and maintenance of VR and AR?