Forum Discussion
Arowx
12 years agoExplorer
OK just spitballing here but, what if Oculus did as you say make some standards for VR. But I'm not thinking HTML web here. Most of the best experiences are via game engines proprietary or homegrown.
Now what we are after is a way for these separate programs to be able to launch each other and ideally transition smoothly from one world to another. To do this they need a way to stream in content and hand over to the next engine or game.
So what if Oculus Rift created a "Rift Server", basically a program that links to the game engines and games and provides a simple space where the users can mess about while the streamed or cached content is downloaded and run, then transitions into the game space.
Imagine Oculus Share, in VR, you enter into a viewing gallery of games with maybe videos and information, and if you step into the game, it is streamed and run.
OK you are going to say no way this takes up too much bandwidth, the download times would take ages, but with a streaming system where the user is presented with the main menu section, a simple tutorial practice area and then the games first level it could be almost seamless (given a high speed connection and compression of assets).
Unity's web player takes this streaming approach, and I believe the Unreal engine has streaming built in.
The Rift server would ideally update the game engines/games with revisions etc and could act as a chat/news/hub for Rifters even provide a Second life type of experience between games.
It could certainly have a theater and roller coasters maybe even capital punishment via the guillotine for ne'er do wells or trolls. ;)
And the next VRJam could be in "Rift Space", you just need to bring your imagination. :ugeek:
Now what we are after is a way for these separate programs to be able to launch each other and ideally transition smoothly from one world to another. To do this they need a way to stream in content and hand over to the next engine or game.
So what if Oculus Rift created a "Rift Server", basically a program that links to the game engines and games and provides a simple space where the users can mess about while the streamed or cached content is downloaded and run, then transitions into the game space.
Imagine Oculus Share, in VR, you enter into a viewing gallery of games with maybe videos and information, and if you step into the game, it is streamed and run.
OK you are going to say no way this takes up too much bandwidth, the download times would take ages, but with a streaming system where the user is presented with the main menu section, a simple tutorial practice area and then the games first level it could be almost seamless (given a high speed connection and compression of assets).
Unity's web player takes this streaming approach, and I believe the Unreal engine has streaming built in.
The Rift server would ideally update the game engines/games with revisions etc and could act as a chat/news/hub for Rifters even provide a Second life type of experience between games.
It could certainly have a theater and roller coasters maybe even capital punishment via the guillotine for ne'er do wells or trolls. ;)
And the next VRJam could be in "Rift Space", you just need to bring your imagination. :ugeek: