Forum Discussion
Arowx
12 years agoExplorer
Maybe a low latency VR version of OnLive? The "lobby" is streamed video, but the actual experiences run locally. Of course, the first time you'd have to wait for the experience to download but subsequent uses should be quick.
OnLive or something like it could be ideal for a seamless VR experience. It's just a balancing act between streaming/bandwidth and local content, we need to ensure VR doesn't pause with a buffering icon popping up just as we're about to beat the boss!
Maybe the breakthrough we need is a VR compression standard, a set of compression algorithms that will take 3d models, textures, animations, sound effects, shaders and executables/scripts and reduce them down to their minimum set of bits.