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pretzelzzz's avatar
pretzelzzz
Honored Guest
12 years ago

Simulate a 'connected' rift to try PC demos on cardboard?

Hi all,

I'm eagerly awaiting the consumer rift like everyone else, and will be among the first excited to place an order. But until then, it would be great to have a simple, early try of the PC demos/games - streamed to my phone, for use with Cardboard. Even with limited control options, or simulating partial input another program. I'll even be ordering a 1080p phone to do so! (in addition obviously to trying native android VR apps).

Unfortunately, for most PC VR demos I've tried, I get some error to the effect of 'Oculus not detected' or 'not connected'. There must surely be a way around this, or to simulate it being plugged in - thus opening up the world of PC VR streaming experimentation.

In particular for example, I'd like to try cinema VR, riftMax, quake II, dolphin emulator and desktop VR (the various virtual desktop monitor) apps... via my phone. (and with phone connected directly to laptop via wifi etc, for best possible latency)

Any solutions for this you know of, or that I haven't yet discovered by searching Google?

Many thanks

3 Replies

  • Anonymous's avatar
    Anonymous
    I am running into exactly the same problem and I am very annoyed that every question of this type I find via google or on the oculus forums never got answered and is totally ignored. If you want people to get into VR and eventually buy your finished product it would be nice if they could test the available software by the means accessible to them. (Cardboard, Durovis Dive etc.)
  • MrsVR's avatar
    MrsVR
    Honored Guest
    If it's not developed for mobile with the mobile sdk, and optimised for mobile, it's not going to happen. The code behind the Oculus demos are dependent on Rift-specific information.
    You're basically asking how to make a PS4 run an Xbox game.
    There's all sorts of things wrong with this. And a cardboard would not do it justice. It's nowhere near what the Rift offers. It would be like playing GTA V on a Gameboy.

    Mobile VR is vastly different from PC VR.
  • Download the video of someone streaming his own headset, and play it like a video.

    Limited control options guaranteed : You can pause the video.

    You can simulate partial input by duplicating the head movements.

    And you can reduce latency by anticipating them (after surviving the first views).

    Or if you insist, you can watch this instead :
    http://www.roadtovr.com/diy-guide-build ... ift-games/