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Zoomie's avatar
Zoomie
Expert Trustee
9 years ago

Tantalus

I decided to delve into Season 10 of Diablo 3, both on PS4 and PC.  
I rarely play the Wizard class but for Season 10 I decided to give it a go.  I've always loved the concept of a lightning build so I decided to give it a try.  It's hardly the optimal build for this season, but I'm hardly an optimal player.  I just want to see lightning fill the entire screen and watch whole crowds of enemies sizzle like bacon.  No one was cheering for Luke in that scene.

It turns out that a lightning build can be quite viable in Season 10.  However, in order to really shine I need one item: a ring called Manald Heal.  

Now Diablo 3 is a perfect example of a loot lottery.  You run similar dungeons time after time, hoping for an item to drop that replaces or improves upon gear you already own.  As you improve your gear, you run more difficult versions of the same dungeons with slightly higher payouts but less likelihood of an upgrade.  Like every RPG, the loot and xp payout schedules never quite catch up to the difficulty and level curve.

It just so happens that Manald Heal is a pretty important item for the character build I have developed.  I'd go so far as to say it's critical if I'm going to really do any serious damage.  So do you think it would drop for me?  Not a chance.  

It hangs there, like the fruit hanging above Tantalus.  Every time a ring drops and I think "This time, this time it'll be Manald Heal", the water recedes and I'm left thirsty.  So like Sisyphus I keep pushing that boulder.

I keep playing in hopes the machine will pay out.  I mean, it's been losing so much it must be due to pay out right?  Right?

Do any of you have a Tantalus item or task?  Something that you could never achieve or receive in a game no matter how hard or often you played?  I know I'm not alone, sitting here in Tartarus.

6 Replies

  • I didn't stick with Diablo 3 for very long, but I'm almost 400 hours into Fallout 4 and still waiting for Heavy Combat Armour with any Legendary effects.
  • Zoomie's avatar
    Zoomie
    Expert Trustee
    I guess it's just me and Nalex with unresolved video game issues. 
    Not one of you ran Molten Core in Vanilla WoW?

  • Zoomie's avatar
    Zoomie
    Expert Trustee
    Finally got the ring to drop this weekend.  Then I realized Blizzard has stealth nerfed the mechanics of several items causing my build to fail spectacularly.  

    I'm fine with a tooltip telling me how a certain item is restricted.  I'm less fine when Blizzard creates OP items (when used in concert), and they decide to artificially limit an item without any way for a player to know the item or mechanic is hindered.

    Item A - Hit an enemy 10 times per second
    Item B - Any enemy hit 15 or more times per second is stunned for 2 seconds
    Item C - Every hit you do actually strikes the enemy twice.
    Stealth nerf - enemies can only be stunned once every 20 seconds.

    The OP build you just spent two weeks designing and collecting for is now pointless.

    So now instead of Tantalus, I feel like coitus interruptus.
  • I miss Diablo 2, where you'd just go into the trade channel and trade a few chipped/perfect gems for a Manald Heal ring. Was a lot easier. Of course, a duped Raven Spiral was a lot better.
  • Zoomie's avatar
    Zoomie
    Expert Trustee
    I have played all the Diablo games and I've been on-again off-again with Diablo 3 as they've gone through all the changes of the past couple years.  I don't understand the huge following D2 still maintains.  I played it but I never really got into it as much as other players seem to have (obviously).  I've been enjoying D3, but there comes a point where grinding the same dungeons over and over for the same loot just gets... boring.

  • Zoomie said:

    I have played all the Diablo games and I've been on-again off-again with Diablo 3 as they've gone through all the changes of the past couple years.  I don't understand the huge following D2 still maintains.  I played it but I never really got into it as much as other players seem to have (obviously).  I've been enjoying D3, but there comes a point where grinding the same dungeons over and over for the same loot just gets... boring.


    To be fair D2 got pretty much ruined when they brought in Patch 1.10 back in 2004. While it fixed a lot of the problems with hacked items on the servers, a lot of the new features/items and game-balances it introduced were just as bad if not worse than the hacked items we were dealing with.

    D3 (from when I played it) failed to incorporate the same sense of item-value that Diablo 2 did. Diablo 2 had an interesting dual-dynamic with PvE and PvP. People who played PvP (legit) sought after certain specific Unique items and even magic items with certain properties driving the prices of those items through the roof.

    Even if you never ever attacked another player in the game, it meant by just playing the game you could hit the jackpot and get a Stormshield or a Windforce or a Cruel Collossus Blade of Quickness or some other uber-powerful item, then you could trade it off mass amounts of the common currency items (SOJ's or Rare Runes) and buy whatever you wanted.

    Which brings me to another aspect of D2 which was great, trading. Trading was completely social, there was no AH, you could barter, bargain and even scam people if you were slippery enough. It meant not only could you hit the jackpot just by killing monsters in the game, you could also hit the jackpot just by trading with people. If you encountered someone with an item they had no idea of its value, maybe they were unaware of some kind of meta-change to PvP or some kind of discovery in the game, for whatever reason they might have under-valued an item that was worth many times more what they were asking.

    Basically you were hitting the jackpot left right and center, it was like fucking crack.

    D3 on the other hand, at least in the version I played, there was no PvP so items weren't so "valuable", PvE unique items just lacked any sort of personality making them less sought after, the AH killed off social trading, the item progression was controlled too much, simplified progression system, simplified character building system.

    There's just too many minor things that D3 did wrong imo. Overall the game is decent, but those factors make the difference between a game I might want to play and a game I can't stop playing.