Chaoss
12 years agoExpert Protege
The future of computing, tech and gaming in the year 2022
What are your guys predictions on the future of computers, gaming tech and technology in general?
I believe we are at a turning point with computing tech, it has been quite stagnant in the last couple of years and we've only seen minor boosts in performance and speed. We are still stuck at around 3Ghz-ish and still mostly stuck at 4 cores, with 6 and 8 being high end. Virtual reality was at a stand still and even a decline up until the Oculus Rift started really gaining popularity.
My prediction is that OLED and/or QDOT displays will be the driving force behind all display technology, much like LCD is today. LCD will feel as aged and kludgy as CRT's feel today, however they will rectify the issues that came with LCD tech such as color accuracy, viewing angles and how fragile they are.
Computers, and indeed most computing tech is much cheaper than it is today. We still use desktops (PC is still not dead), a form of laptops that double as tablets and phones. But consoles and gaming have harmonized into VR, which is now accessible from nearly all platforms.
Resolutions won't matter the way they do today, operating systems and indeed pretty much everything else will be resolution independent, with actual resolutions in the 4k - 8k range (2k for tiny screens, 4k for smaller screens, 8k for larger).
I believe web 3.0 will be standard and will incorporate (or actually be) virtual reality based. Virtual worlds won't be run by corporations like Second Life is today, but more like the internet is.
Virtual Reality will still feel virtual but will be fully immersive, with almost all senses emulated in some sense. Touch will still be a tricky one to conquer but with much of the gaming community and lots of businesses starting up in VR companies will be scrambling to come up with all sorts of creative solutions.
What are your predictions?
I believe we are at a turning point with computing tech, it has been quite stagnant in the last couple of years and we've only seen minor boosts in performance and speed. We are still stuck at around 3Ghz-ish and still mostly stuck at 4 cores, with 6 and 8 being high end. Virtual reality was at a stand still and even a decline up until the Oculus Rift started really gaining popularity.
My prediction is that OLED and/or QDOT displays will be the driving force behind all display technology, much like LCD is today. LCD will feel as aged and kludgy as CRT's feel today, however they will rectify the issues that came with LCD tech such as color accuracy, viewing angles and how fragile they are.
Computers, and indeed most computing tech is much cheaper than it is today. We still use desktops (PC is still not dead), a form of laptops that double as tablets and phones. But consoles and gaming have harmonized into VR, which is now accessible from nearly all platforms.
Resolutions won't matter the way they do today, operating systems and indeed pretty much everything else will be resolution independent, with actual resolutions in the 4k - 8k range (2k for tiny screens, 4k for smaller screens, 8k for larger).
I believe web 3.0 will be standard and will incorporate (or actually be) virtual reality based. Virtual worlds won't be run by corporations like Second Life is today, but more like the internet is.
Virtual Reality will still feel virtual but will be fully immersive, with almost all senses emulated in some sense. Touch will still be a tricky one to conquer but with much of the gaming community and lots of businesses starting up in VR companies will be scrambling to come up with all sorts of creative solutions.
What are your predictions?