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kojack's avatar
2 months ago

Valve Announces the Steam Frame VR Headset

Competition is good, we've been a bit lacking in VR options lately.
Valve have announced the Steam Frame.

It's a mobile headset running on a Snapdragon SOC (similar to Quests). It's also got wireless streaming (with a few interesting tricks) and uses 4 camera inside out tracking with inbuilt IR LED illuminators for dark rooms.

Here's the specs.

  • Snapdragon 8 Gen 3 CPU (more powerful than the Quest 3 Snapdragon XR2 Gen 2).
  • 16GB ram.
  • Micro sd card slot for up to 1TB storage.
  • Back of the head mounted battery pack.
  • 2160x2160 per eye LCD screens.
  • 72-144Hz refresh.
  • Pancake lenses.
  • 60-70mm IPD
  • 110 degree fov (so similar to Quest 3).
  • Four monochrome IR cameras for inside out tracking and controller tracking.
  • It can do pass through video, but only monochrome.
  • Two eye tracking cameras.
  • IR illuminators to light up dark rooms for tracking.
  • Expansion port (maybe this could do better than USB 2.0? Don't know)
  • Dual wifi 7. One wifi (5GHz) for internet, another separate wifi (6GHz) for streaming video audio from PC. (So internet doesn't affect your stream quality)
  • Comes with a 6GHz wifi 6e dongle.
  • 440g (the Quest 3 is 515g).
  • Runs SteamOS instead of Android.
  • Has a PC emulator, you can run PC Windows games standalone on the headset without a PC (probably very limited performance).
  • Controllers copied from the Quest series, including using AA batteries. Slight different is the left controller has a dpad and the right controller has ABXY buttons and index finger trigger and bumper on each, so it can fully mimic a gamepad.
  • Capacitive finger tracking on the handles.

One interesting feature is Foveated Streaming. It uses eye tracking to prioritise streaming pixels where you are looking. (Foveated Rendering helps with FPS, but not streaming quality)

It probably isn't going to handle USB streaming. The specs say the only USB port on it is only rated at USB 2.0.

So we have a very interesting Quest 3 competitor. Slightly lower pixel count (4.5 vs 4.6 MP of the Quest 3), more powerful CPU/GPU, expandable storage, optimisations like foveated streaming and dual wifi to give the better PCVR, controllers that have feature parity with console controllers, lighter, better weight distribution with rear battery, and pancake lenses.
On the other hand, it can't do colour pass through and the cameras don't match your eye position, so it's going to be like a Quest 2 with monochrome and reprojected distortion (hopefully higher res though).

It's running Linux (SteamOS), so it's going to be far more open than Meta's headsets (look at the stuff Google is trying to lock down in Android to stop side loading). Also no social media account, so you aren't going to get banned from VR because somebody hacked your instagram (this forum has had years of complaints about how the accounts get tied together and Meta still can't fix it).

I hope when they copied the Quest controllers they didn't copy the misalignment Meta did.

No prices announced yet. It will come out early 2026. Best news (I'm sure you were all wondering), Australia is getting them on day 1, no waiting years like for the Index.

Unless I hear something really bad, I'll definitely add one to my VR collection. Although I haven't read any reviews yet (been working), so maybe it sucks. :)

 

Edit: From the Gamers Nexus video on it... turns out the Steam Controller (the new one not the old one) has IR LEDs in it so the Frame can track the gamepad position. That's cool.

Another detail, the Frame has a PCIe Gen 4 expansion port (above the nose gap) that they say can handle dual camera feeds using 8 lanes at 2.5 Gbps. That sounds like there could be an optional colour passthrough addon.

 

3 Replies

  • Good to see that this is finally going to be released.  The best YT review I've seen so far is from Adam Savage;

    Hands-On: Valve Steam Frame Virtual Reality Headset!

    As I'm mainly a PCVR flight/racing sim user with a high-end PC (9800x3d/rtx5090) I don't see this as a significant upgrade to my +3yo QPro using the official Link cable (at 900mbps max dynamic bitrate) with local dimming.  I am keen to see how well SteamVR Link 2.0 DFR works when it comes out of beta.  However, like you, I'll probably pick one up to add to my VR headset collection, lol!

    Overall I think this headset is a good thing for VR.  Hopefully will bring in more VR users and tempt developers to produce more VR content.  Cheers.

  • One of my concerns will be how well Valve handles tracking. Until now they've been lighthouse only. This is their first time doing camera based tracking for both headset and controllers.

    Meta's Oculus Constellation tracking system has been refined for 11 years.

    For cable PCVR it's not really an improvement (since it can't do cable PCVR, just wifi). For wireless PCVR it has a lot of potential with the foveated streaming and dual wifi.

    For mobile VR... that's a bit more up in the air. How many native Linux ARM VR games exist? It's running an emulator to play x64 PC games on a mobile CPU. Once developers start targeting it, it should be pretty good.

    Then again the only stand alone game I play these days is Pistol Whip, so as long as that gets ported I'm fine. :)

    I'm mainly interested in how SteamOS works on it. I'd prefer that to the mess of Android development, especially with how Google is behavior these days.

  • I saw in the latest Cas and Chary video on the Steam stuff that the Frame's controllers have TMR thumbsticks.

    I knew the new Steam Controller has them, I didn't think about the VR controllers.

    TMR (Tunneling MagnetoResistance) is a magnetic sensing system based on hard drive head technology. It's a bit like hall effect, but lower power. Thumbsticks that use hall effect or TMR should never get stick drift, since there's no physical conductive contact to wear out or get obstructed. They are also more precise than regular thumbsticks.

    The Quest and Rift Touch controllers use hall effect for the triggers, but old unreliable potentiometer thumbsticks (same as Xbox, Sony and Nintendo gamepads).

    I already have a game pad with TMR sticks (Gamesir Cyclone 2).