Forum Discussion

15 Replies

  • kevinw729's avatar
    kevinw729
    Honored Visionary

    FrozenPea said:
    ...
    Well if you look at Moore's Law between 90-10's then it makes more sense really, and the explosion into smartphones helped all the small components needed dramatically drop in price to make it affordable. Hence the Oculus Kickstarter was perfectly timed to take advantage of re-purposing phone parts.


    I understand the Moore's Law association - but as someone who has lived through the convergence from 1992 to current tech I would like to advise not jumping over too many steps that led to this path. Ignoring the Sony HMZ's involvement in this path would be a mistake, especially as the CV1 would end up coming up for nearly same price as the "too expensive" viewing hardware.

    Also using the smart "bell curve" of Moore's Law in this application of technology, it would seem that the standalone AR/VR hybrid would be a better target than the current PC based VR platforms.
  • One interesting part is that they were using free locomotion at about 5fps, and no-one was complaining about feeling sick ;).

    I tried a few of the old VR games back in the early 90s, and don't remember any sickness at all. I wonder if the graphics back then were just so bad that the brain wasn't fooled into thinking it was seeing the real world?
  • kevinw729's avatar
    kevinw729
    Honored Visionary

    edmg said:

    ...
    I tried a few of the old VR games back in the early 90s, and don't remember any sickness at all.
    ....


    Remember these were made to arcade rules and so did not have the duration issues, modern consumer VR are dealing with.
  • i loved the virtuality machines, however unlike the above, they DID make me feel horribly ill afterwards.

    but at the time it was a small price to pay. (the £5 to have a go however was more of an issue for me, as a teenager with only a part time job between school)

    thankfully with CV1 - and DK2 as well - most games give me zero nausea - at least not one ones made for vr.

    there are a few exceptions. Adr1ft i have to take in small doses