Why did the metaverse fail?
What went wrong?
It's an interesting concept, however, how did Meta end up spending 70B in this project?
Using the metahuman, I myself built a whole pipeline that skins and copies blendshapes without much effort. Meaning that clothing and accessory creation became very trivial.
There is a character creator and everything.
Like, how? What in the Metaverse cost all that?
Servers? Partnerships? AI costs?
Honestly I believe since the avatar system exists, Meta should focus on cross-platform implementation and integration. Similar to metahumans but you actually give the developers the whole Avatar system for licensing.
Games could be built around the system and people could pay a percentage of the profits to meta while also letting people keep a consistent avatar across several games that are built with it because Meta provides it. Meta would have to barely do anything to make this feature grow if they made the system available to developers. And... Maybe, with massive adoption in games the rest of the metaverse could work. Since people are invested in the avatar system that they use accros several games they are more likely to experiment other things.
Anyway, I think this empowers developers and gives Meta pretty much free money from fees. They just have to house the database with the player avatars and provide the already built assets.
Easy money, self growing ecosystem... It's like magic.